C'mon guys.. I mean apparently they are "Sooooo numerous" and they are everywhere just beating everyone!
Where are they all when I need them =(
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C'mon guys.. I mean apparently they are "Sooooo numerous" and they are everywhere just beating everyone!
Where are they all when I need them =(
lol any deck will lose if they get a bad draw so ur argument is pointless
ppl run monos to avoid bad draws but in reality every deck is very vulnerable to bad draws and if this happens they will lose
btw eq is overpowered because it is a 1for 3 through out the game and trust me u do need all the towers u get because u don't draw all of tem in ur first hand
eq is designed to mess up ur early game, true but they do not lose much power unless u draw all of them on ur last hands
Any experienced card game player will tell u card advantage is the most important aspect of the game (seeing u running 5 hourglass in ur rainbow means u probably realized this as well) because without cards u won't have anything to play with
towers are an important aspect of the content of ur deck if not the most important because without them u can't play any other cards...that said trading 1 card for 3 cards = deny ur opponent's draw phase for 3 turns which is basically the same effect as dimshield but u also destory cards in which dimshield doesn't
and u r right tat it is not the same as "this card can destory any 3 cards on the field" but if there is such card everybody would obviously play them
Sry for my grammar I typed all these on my iPhone
http://img11.imageshack.us/img11/613/1wtf.jpg
Would somebody like to explain what the hell happened to my hand?
If you really think that invalidates the one ofr three argument then you must be high or something. Eq destroys 3 pillars and only costs 3 quanta. Within the first turn the opponent is already down 3 quanta they would otherwise have. They basically lose 3 quanta every turn for the rest of the game. This is HUGE because this is quanta that is needed to be able to actually play cards so you can damage your opponent. All the while your opponent is moving at a regular speed getting his cards onto the field damaging you. While you're trying to catch up your opponent can play another eq to cripple your pillars. His TWO cards would then ahve most likely destroyed your SIX. Think of that as having four less draws than your opponent plus not being able to play te cards you have drawn. Zanz introduced Earthquake to ENCOURAGE multicolor decks not to DISCOURAGE mono color decks in my opnion. Combine Earthquake with devouers and the effects can be absolutely crippling. Even the slowest attacking deck can win if they draw an earthquake with a few devourers because it just completely locks down your opponent while you aren't able to do anything other than what you've already played. And anyone with an ounce of brains can fgure out how important card advantage can really be so unless you have a CONSTRUCTIVE counter argument to present then don't ven bother replying with your mindless babble.
http://en.wikipedia.org/wiki/Paragraph
3 Quanta with a dark/earth deck typically takes 3 turns to get anyways as it relies on mark of earth. (2 if they are upgraded to quick sand.)
By that time you should have had 11 cards anyways..50% of most decks are pillars. That puts you at on average lets say 5 pillars.
That means you were generating 6 quanta a turn given that you didn't have towers to start. One earthquake, down to 3 a turn. Still not too bad.
Now OBVIOUSLY you can argue that hey, you didn't get that many pillars because you were unlucky. They can get unlucky and not get EQ's as well.
There are some pretty decent decks that run on few or even no pillars (some FFQ variants, pillarless growthsplosion decks). Earthquake decks tend to include some creature control, and earthquake decks also tend to have much better upgrades, so you can't count on these things for a 100% solution. But they still do a fair job of taking the wind out of earthquake's sails.
Even short of that extreme, there are plenty of creature setups that are relatively inexpensive and take minimal quantum to keep running; earthquake can shut these down if it comes out right away, but that's not always going to happen, and once they get going earthquake might not actually slow them down. Otyugh decks, growth decks, poison decks... these are all going to need some quantum to keep them going, but good use of your main element coupled with a couple turns' leeway to get a stockpile going may see you through even in the face of earthquake.
Bumping this post becuase i have the exact same question. I have won over 600 games, mostly at level 3, and i have never never even seen a lobotomizer played.
If there is a lvl 3 cpu with an aether mark (which would persumably have a lobotomizer) am i just the most unlucky person ever, because i have never, seriously not even 1 time played against them?
Uhm, possible bug. I was 'this' close to beating chaos lord, but he kept killing my dim shields before they would get used. Anyone else every run across that? He wasn't playing deflag or destroy or anything. When his turn would end and his creatures started doing damage my shield would just disappear and his creatures would do full damage. Happened 2 turns in a row. It's possible I'm missing something, but it sure seemed like a glitch to me. Oh well.
another limitations that would be good to have in game
Random pvp should select a player with same level of deck, since is so easy for the many-accounts players to have full upgraded decks
If the player has a normal deck the random must select another normal deck (or a deck with some upgrades if no normal decks are available)
If the player has a deck with less than 50% upgraded cards, again, random wont pick a normal deck, only less than 50% upgraded (or more)
Same for decks with less than 100% upgraded but more than 50
Full upgraded decks should only be able to play against full upgraded decks (this to improve strategies, give the newbies a fair play and prevent abuse of the easy upgrading)
DEDICATED FORUMS ARE FUNCTIONAL AT : http://www.elementstheforum.smfforfree3.com
They will be being updated, so my "coupe of weeks" wasn't wrong. Please use real email adresses, you can't register without one. Requests for more boards etc. should be posted in "forum requests"
It is a work-in-progress, but it is usable, and more things will be added soon (within a week or two, when I have more than a DS to use)
I know you said he wasn't playing deflag or destroy or anything, but are you sure he wasn't playing steal? When that's played, it tells you your shield was destroyed even though it shows up in opponent's shield spot. One thing I like to do when playing against rainbow or dark AI decks is to play a shield well before I need it in so if the AI uses steal it probably won't be at a critical point in the game.
I'm concerned about this as well. I use monoaether against the gods usually, and against a couple of them the odds change drastically when I can get my single lobotomizer into play early, so I've been playing level 3 a lot lately for cash and in hopes of getting another lobotomizer or two. I think I remember seeing one played by the AI, but that might have been while playing t50 or against Gemini. Can anyone confirm seeing a lobotomizer or shown up on the spin wheel for level 3?
I have not seen a Lobotomizer on lvl 3 in quite some time - I won my only copy from a top 50 match. Got lucky and beat a pure aether top 50 and the slots blessed me with a Lobotomizer.
If level 3 is in fact using one somewhere, it is very rare and not brought out often. The last week I have farmed level 3 to getting 7 upgrades, to give an idea of how many/long I went without seeing on there.
--rob77dp
BUG?
I logged in the other day and my deck was changed from a real 30 card deck to a 60 card deck of all pillars.
I am also missing alot of my rare weapons.
All my discords, Titans, Owls eyes, Eternitys, Tridents, Miracles, Farenheits, Vampire Stilettos are gone!
Some of the other rare cards are still there though...
My account name is Back2flash.
It wasn't steals. My shield would disappear as the damage started rolling in. You know where it should have said 'miss miss miss miss'... my shield disappeared and I took full damage. It didn't disappear while he was playing other cards. It was at the end of his turn when all the damage is tallied...
I just want to say that poison marks are cheap BS. It's sad the only way to counter them is to have purify in your deck and a means to produce the blue mana. If you want it to be cumulative fine, but then at least make the marks not affect you when youre under the effect of Dissipation or Dimensional shields.
Well, I can see where you are coming from on this one.
Something really needs to be done about the ratio of poison-causing and poison-cleansing cards. [I'm not even sure if you can make a poison-cleanser with entropy]
With Dimensional/Phase shields, if you use them early enough you should be able to out-damage your opponents poison.
With Dissipation shield if -anything- it should effect the shield and take away quantums instead of your health. But poison needs to be consistent across all shields. It can't go through 1 and ignore the other.
But shields do help against poison-tactics. Dimensional shield blocks all arsenic and puffer fish poison blows against you. So they aren't completely useless against poison.
Oh sure, watch me grind out 1500 tokens to get one lousy card that may or may not ever come up in the deck when I need it.
Now if upgraded cards were int heir own little special sideboard where you can maybe sacrifice the next card in your deck to specifically draw that one upgrade, then sure. But you're seriously telling someone as a suggestion to grind out 1500 tokens which comes out to who knows how many hours of time just for one card to rectify an imbalance.
Dude, I dont know what fantasy land you're living in but this game is NOT worth that amount of time for one card.
Curiously enough, I note that there are a fair number of complaints about how Dissipation Shield and especially Dimensional Shield are cheap BS.
Some strategies beat other strategies. Poison stops people from stalling behind powerful shields, but it does pretty low damage and often simply loses to more aggressive strategies that kill it first.
I go out every 3/4 nights really. And bathing and showering are basically the same thing, but yes I've been showering, eating, and sleeping like normal people.
Also, did you ever think that in 1 game you could win up to 3 upgraded cards from a single one of the false gods... HMMM.
Edit: Just won 2 cards off of Seism as I write this..to demonstrate how it is not hard to get upgraded cards at all.
Maybe I've got this all wrong, but farming against top 50 decks to earn money when all of them have upgraded cards is kinda lame, see as how it takes a long time to get 1500, and even then, that is for a single card.
These network timeouts are getting out of control. When can we expect a better server? I've been trying to save my game for 15 minutes, now. Grrr...
What deck are you playing against seism? That fake god consistently pwns me. It doesn't matter how few pillars/towers I play at a time, I've never come close to beating him. Every other one, I've either beat or come close to beating and just couldn't draw a shield at the right time, but seism dominates me 100% of the time....
Mono-aether is my fake-god beating deck typically. 3rd Easiest god for me. =P
6 Phase dragons, only 1 elite
6 Phase shields
2 Twin Universes (however on Seism DO NOT use them)
16 Towers
Edit: Now I'm actually gaining in score as opposed to being negative 1500 like I was before by the way. Up to 2k now.
lol at the *****.... in here latley .wanted to report a bug. I´ts driving me nuts has cost me three games vs gods today and it seems to be happening more frequently.
whene I play an hourglass Ebond or a bonewall it turns into a ot or an eagleye where the pillars are supposed to be.
read up the last few pages. gotta agree with sixones on few points. A good rainbow does win 95 percent of the time. VS top 50 easy.Vs gods Im at 42% counting the last 4 days. some of the newbs need to understand that a specific type of deck (1-2 coulers) will not be domininte against all kinds of decks.they all have there weakness to certain types of decks. just keep playin and find out what suites you best.