Zanz, did you tweak the spinner odds? I swear they've changed. I've won about 20 fake-god matches today and only 1 card.
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Zanz, did you tweak the spinner odds? I swear they've changed. I've won about 20 fake-god matches today and only 1 card.
What the hell! my account got screwed up yet again!
This time I logged in I lost all my coins (25000), somehow my wins are down by 1000 .... and im missing more stacks of cards again!! and my deck is all pillars again.
All my upgraded cards are gone.
what is going on?
account : back2flash
Would there be a possibility of adding a change password function?
When was the last time zanz even responded to this thread?
it is just luck i got 4 rares from 2 wins today
and yea seism/incarnate/miracle/fire queen/Scorpio are definitely the easiest god (i beat them all around 60% of the time maybe 80% for incarnate)
graviton, rainbow, chaos lord, morte, Hermes and gemini not so much i lose pretty much every time and i quit every time i see graviton:)
Are you guys positive it didn't pick 5 cards per spin? I could've sworn I'd seen more than 5 different cards across 3 spins even before, although I could very well be mistaken.
Scorpio's not that hard if you have lobotomizer; in the long run you're still losing more often than not, but you can certainly get some pretty good streaks going against him if you're lucky. He's pretty middle-of-the-road, about on par with Morte (unsurprisingly).
No new rares were added right? I've seen 2 cards I didn't recognize today.. one on graviton's wheel and the other on hermes'... maybe I just don't recognize them.. idk.
Also the adds on the bottom of the page need to open up a new tab not completely bring me to a new page. I've lost like 90 coins because I press space and it opens that up.
There actually could be new ones out, there've been a few balance tweaks coming out today (including some just now, apparently). Lava golems got their cost upped, mind flayers were buffed slightly, and (ugh) phase dragons got brutalized. Fully upped aether (including dragons) might still do OK, but un-upped is gonna suck now.
What'd they look like?
Both seemed like spells. Would had a blueish background (the more recent one) and the one from graviton I didn't pay much attention to because I thought it was just an upgraded form of a different card so I couldn't tell you that. But what I can tell you is I won't see it again because it was Gravitron. Grr.
Seems like my account's score is reset to 0 and won: 0 with 4 gold (reset)?
Wonder what happened, I haven't played in a while.
Username: tknight
Also, do you think its worth upping phase dragons now, 2 more attack for 1 more quanta?
what happened to phase dragons? they haven't changed in my deck, and I don't want to reload yet...
Quote from Zanz on Kongregate:
Version 1.13 just got uploaded, it is a platform for future new cards, I am still working on the pvp system as well, so please be patient, what seems like cheating is most of the time just a disconnection.
um guys i'm thinking of upgrading immortals to replace the dragons u think it will be more effective? lol...
I thought the upgrade on dragons actually looked pretty favorable for god-killer decks before, assuming you had fully upgraded pillars; even at half upgraded (plus shields/lobotomizer upped) getting enough quanta is rarely an issue for me, and they offered more bang for your buck long-term (18% more cost, 25% more damage; against damage-reducing shields, which are uncommon in PvP but several gods use, their relative advantage is even larger). Now that the base dragons have been nerfed, it seems like a no-brainer.
Immortals probably won't work well against the gods--any damage reduction and you can kiss your chances of winning goodbye, and even without damage reduction you've still got a long, slow fight that will probably run you out of shields and possibly deck you. In PvP they're definitely the way to go now, but I think people tended to overestimate dragons compared to immortals in PvP to begin with.
I already 2 upgraded Elites, should have 6 in no time to let you all know whats good.
The nerf on fake-gods really isn't that bad. The one I'd think it'd do the most damage against was Seism, who I actually have played like 50% of my matches against since the nerf and am undefeated 4-0 against him ... soo, its not too bad a nerf if you have towers.
meh i'm pretty tired of all these grinding and constant nerf on my deck so imma take a break lol...
Its ok guys my earthquake is still good.
yoo i just got a good idea
like make a limited/ban list for the game
For example, you may only use 1-2 cards like EQ/Dim shield/devouvers/PU/DissShield in a deck
That way players are forced to put a variety of cards into the deck and decks will not be monopolized with OP cards, this also put pressure on game developer to put more cards into the game
and this will also put a stop to unexpected nerfing for cards cuz if some cards become too overpowered you can just ban/limit some cards
I agree but there are much more overpowered cards like dev and EQs (not to mention immortals are **** to begin with)
also not to mention it screws over alot of players who just half way upgraded their deck...
Er... except none of the other dragons are immaterial like immortals are, so there's a legitimate reason for them to be more cost-effective damagewise. Most dragons are 10 damage for 10 quanta, which is pretty standard for basic creatures, but they have rather low health for their cost (justifying the card advantage from having a single huge creature vs. lots of little ones); the only dragon nowadays that gets more than 10 damage non-upped is the fire dragon, which is much easier to kill than the rest.
I mean, if you're going to ignore the immaterial aspect, then cockatrices are ridiculous they do as much damage as immortals for half the cost! NERF COCKATRICE IT IS OP.
Well they were only made immaterial because parallel universe was OP.
I would actually argue the opposite- the immortals were far more useful in general. They were cheaper, and when you have your shield up and less than 6 pillars you have to make sure you have 6 mana available every 3 turns (more if your opponent has devourers/earthquakes/etc). That could delay dropping a dragon for up to 4 turns where if you had an immortal you could drop 3 in that same number of turns, keeping your shield up.
Seriously nerf without warning is so stupid
if u are gonna nerf something then at least let us sell our cards for full price for a limited time so we don't get screwed...
U nerf Aether because the majority of players use aether, but is it smart to piss off the majority so you lose players? Constantly nerfing is never good in any game and if u think one color is too op u should think of a way to make the other colors better