Yeah, I didn't know what it was called! :)
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Yeah, I didn't know what it was called! :)
Just uploaded the engine complete with all the bugs, but new tiles to:
http://www.mastersystem.org/beta/str...andedstan.html
:D
RipX
Yeh few bugs but still impressive, looks promising.
Ow and can you make it to the next platform ? I tried a few times and fell short :).
I don't think it's possible to make it to the next platform!!! I could be wrong though, cos you do get pretty close! It's obviously not yet an actual platform that's meant to be there?!? Looks a bit like a jigsaw! at the momment!!!
RipX
wow, that looks promising, RipX. i was waiting to see your demo running ^^
fospher.com, i wonder what you are preparing...?
Thanks guys, I guess I should start working on the bug fixes huh?
Updated the swf, should have got rid of most of the bugs, if anyone finds any please let me know, there's a stupid 1 pixel stagger caused by scrolling when you land after a jump. I know what is causing it, I'm just trying to work out how to fix it, but I do know about it! I haven't optimised the code yet either, but I may rewrite the entire engine including jumping code etc, before the alpha!
http://www.mastersystem.org/beta/str...andedstan.html
RipX :)
wow. looks interesting. i like the trippy tree and the cape is a nice touch.
do you plan on being able to fly ripx? I mean, with that cape, he's beginning to look like cape mario from super mario world :D t'would be awsome to have a game like that. I really should get back to my platform gaming roots :) BTW, nice images everyone, and Marmotte, tile based games are very, very easy once you get the hang of it.
Code:for(y=0;y<height;y++){
for(x=0;x<width;x++){
t=_root.attachMovie("tile","t_"+y+"_"+x,y*100+x);
t._x=x*16;
t._y=y*16;
}
}
I doubt I will make the character fly, I don't want it to appear like I directly copied mario or something! I will definatly be making the primary attack "jump forwards and headbutt the enemy" - that was decided from the beginning thus the crash helmit!
RipX :D
---- EDIT ----
Plus he's a wanna be super hero, he doesn't have any super hero skills at all!!
very small update, too bad i don't have the time to work a lot with it now...
> complete engine rewrite, it mixes art and tiles: the map is loaded like in a tile based game... my engine is supposed to be more flexible now ^^
> added jump ability, but... the animation is not done, plus no interaction with the platforms
note, graphics are way to be finished...
http://www.marmotte.levillage.org/_e...e/running.html
marmotte: switching to tile, ehhhh? nice game(coool grphx), i ran it at high quality, very smooth
rip: wow gary very original+well developed! are u gonna make him eat shrooms to grow larger, just like in mario? :p
the demo isnt quite ready yet, in a little bit, ill either shocase it here or start a new thread. as far as progress goes though, im a little ahead of u fellas...complete AI, full engine, most bugs squashed, sounds, 29/30 steady fps with 3 way parallax scrolling, graphics complete for the most part, and health/lives
...demo coming soon
http://www.fospher.com/quick.gif
*rubs hands feverishly.... alittle like the guy selling Michael Jackson all those urns in the documentry*
Looks AMAZING Fospher!
YEY! I can't wait! :D:D
P.S - As i said in another post, Marmotte, that looks amazin'!!!!!
yeah fospher .. looks great :)
well, not really. it doesn't appear in my open sources (simply because they target newbie++ people, so i decided to put the large map visually in front of them), but i always loaded my maps using tile based games method... when it comes with large areas, of course ^^Quote:
switching to tile, ehhhh?
The_Xell, thanks a lot! i'll improve it so much, and... well, i have to keep the motivation. drawing the sprites plus the areas plus the game concept plus the engine is not a one click task ^^
the playability will be shinobi 1-like. maybe i'll add weapons (swords...etc), but the shurikens are here no matter what happens!
i'm thinking of calling my game "little shinobi", but i don't know...
Fospher, can i ask a stupid question? :p
When doing your health (the heart) do you use _xscale to make it get smaller?:eek:
If i could trouble you so much as to ask for a snippet or some help with the code? :D :D :D PWWEASE! :D :D :D
What is this the Battle of the Platform Games :) Makes me want to make one. Think i might , soon :)
you are welcome, hooligan2001 ^^
.. I want to make one too .. lol
.. what do you think :D
hell, lets all do one