I have never touched unity so i cant speak how much of that would be really necessary, but i've seen in unity foruns webdesigners with no experience in flash 3d, finishing games in days.
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I have never touched unity so i cant speak how much of that would be really necessary, but i've seen in unity foruns webdesigners with no experience in flash 3d, finishing games in days.
And they all suck. Just because Unity lets you "finish" ( I'd personally not call them finished ) a 3D game easily, doesn't mean that you the designer, by purchasing Unity, have magically become a good game designer or that your IQ went up to 200.Quote:
i've seen in unity foruns webdesigners with no experience in flash 3d, finishing games in days.
It's still a crap game, only it's crap you can view from all angles.
Being a good game designer and being a good programmer are not one and the same thing. There are many very talented game designers around with very limited programming knowledge, and I would dare say that there are even more programmers around who don't understand the first thing about game design. To have both talents is more of a rare thing than you would think, similar to being both a good programmer and a good artist.Quote:
Originally Posted by MikeMD
The fact that programs like unity allow you to create games with limited knowledge, does not mean (all) the games produced will be bad, and even gives opportunity for good games to be created that otherwise wouldn’t have.
Ali
So that's what I see kongregate and newgrounds: 2D Unity games! Strange, I could've sworn it was Flash.Quote:
Originally Posted by MikeMD
I dont think you can create game in Unity without programming. Yes, you dont have to write your own 3D engine but from engine to game is still long way. Correct me if I am wrong but you need to understand programming in Unity3D about same level as you need when writing game in Flash. At least for anything beyond "look, its in 3D and you can move around".
When you learn flash you dont make a Heli Atack 3 eitherQuote:
Originally Posted by MikeMD
Off course you need to know how to code, my point was that learn how to build your 3d engine in flash was not a requirement to get something done.
But the point is people are judging these games as finished, as you yourself said. If anyone sees another mouse maze Flash games, they automatically shoot it down. Because Unity 3D is so new, people tend to ignore the "crap" games, because they're the only games. I'm not saying that there won't be better games appearing, one's that I'll actually hear about, but you can't say you've seen people finish games (GAMES, not just a small demo/tryout of Unity) in 2 days. We know that that would be EXTREMELY hard because of our FK comp.'s. I don't think I've really seen any fullscale games being made...just unfinished, really original and fun though, games that other people would judge as crap...
P.
Splume is a very good game. It is not a 3D game but it has been made with Unity3D about 2 years ago. I don't think you can achieve the same smoothness in Flash even if I agree you could make a very similar game.
http://splume.flashbangstudios.com/play.php
If the programmer was good enough I think they could make it just as smooth in Flash. If I had navigated to that page without knowing it was Unity I would've assumed it was Flash (initially).
or if they just had enough time ;)
i installed unity plugin and it's slowww. Not sure if this is because i'm hosting windows into a virtual machine or not but i couldn't pan around that topical environment demo, it was lagging alot.
This was done on firefox 2.20
I just installed Unity to try out Splume, and had the same result as AluminX, it lagged, and the menu screen was distorted and unreadable...Firefox 2.20 also.
why do you guys still use that bloated and outdated firefox version?,- updates are beeing stopped soon anyway - get 3.0 its been out long enough.
Don't really like the look and feel of firebug on 3.0. And firebug is like air to me.Quote:
Originally Posted by renderhjs
Actually i justed tested it on safari for windows, ie6, opera 9.24 and get the same result. If you ask me, that plug in sucks. Lear Java.
Quote:
Originally Posted by AluminX
you and Pazil are the first two from whom i hear they have technical issues with it, so yeah, i was initially about asking what your system/browser setup is etc but yeah, with statements like those you instantly lower chances for being taken serious to zero.
I've managed to avoid this thread, 'cause I'm sure I've written in about 5 just like this in the past 6 months, but one thing I'd like to point out to redress the balance a little.
When I was last contracting my office pc was toilet. Low end dual core or so, but with a really poor graphics card ( Better than a mobo one, 'cause I was running two monitors, but still not good ).
All of the Unity demos ran so so badly on there to be unusable. I think from memory it may have been Incrue who linked to a game that was apparently done in a couple of days by someone new to unity of a moon buggy driving around a terrain. That actually hung my machine totally ( On / Off button reset ).
I remember when F10 requirements came out for GPU acceleration there was a lot of "That's far too high" comments, but actually they're not, and a hell of a lot less than unity's requirements.
( Ok, I know unity is in a totally different league in what it can do, comparing it to Flash in terms of power and rendering output is just silly, it's like comparing a plane to a shoe, but let's not fall into the easy trap of thinking everything in unity's garden is rosy ( Aside from the lack of windows version, which seems to be a major issue for a lot of people ).
Aside from the lower number of installed plug-ins ( I was surprised with this thread that people said they hadn't installed it ) you're also looking at a higher spec. machine, and I know it scales down etc. etc. but you really are looking at something a bit above and beyond the usual office pc, which is a very big chunk of any online games audience, and before I get the "But it's not just for online games, it's for Wii and iPhone and..." then perhaps this chat would be as relevant here as it would be on an unreal engine board. Compare like for like where we can, otherwise it just gets so skewed as to be a pointless discussion ).
Dunno why that whole last paragraph was in brackets, it just felt right. It just felt '09 and the future :)
Squize.
Very true, but i wasn't really serious. just said that i guess to close the post fast. actually i am really hyped up about unity, and can't wait for the ide in windows. I love javascript as a language and having the opportunity to apply my knowledge of js into unity and starting to create some serious crossbrowser and powerful web games is a dream come true. At work i have a crappy gf, it doesn't event support ubuntu special effects, so i wouldn't know how well the plugin performs into a mediocre system. However judging from the screenshot they have it looks amazing.Quote:
Originally Posted by tomsamson
My general opinion is that Unity is not good at all for browser / internet games. It's just too slow, unreliable, and another plug-in to install.
Now, where I'll really be using Unity will be for Wii and iPhone games! It seems funny to me that (if this does infact happen) Unity might have a Windows IDE before even the official iPhone one!
But again, in terms of power, Unity is powerful in a very narrow road. Just 3D and such. But if I want to create a simple 2d app, (correct me if I'm wrong), then using Unity would be one of the most inefficient ways of doing it? To tell you the truth, I'd rather have a Windows iPhone IDE, and make a 3d engine from scratch...which I guess then narrows it down for me to using it for the Wii!
P.
I think there are to much speculations here,- unity is to young to much unproven in many fields.
Who knows perhaps it will do just great in 2d as well - all it needs are some good examples and perhaps some better marketing on the unity side.
What I wonder though about is compression,- I assume it has newer mechanics as SWF when it comes to compression so some comparisions would be nice because I still think that compression is a major key to success. A big reason why swf beat all the other competors back then was because they used mainly vector graphics instead of bitmaps.
Unity plus silverlight all being developed on a PC in C# - That will be a huge threat to adobe, which is why I think either MS or adobe will buy them.
That will happen after unity release a PC dev kit and people start to take unity seriously. At the moment, there's just not enough content out there.