humph, this is a test if whether you are a optimist or not.
I just won the rare vampire blade, but on my temporary beta account.
good or bad?
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humph, this is a test if whether you are a optimist or not.
I just won the rare vampire blade, but on my temporary beta account.
good or bad?
Anybody got a single turn damage record?
I just did (or would have except my opponent didn't have that much life left) 78 damage in a sigle turn with firefly/rustler.
I have a screenshot but I couldn't figure out how to post it.
All that chaos with the mutated creatures is intended, once a creature successfully becomes a mutant it will keep mutating every time a copy is made.
I think it is in line with the entropy style and it is fun.
Photosynthesis too is intentionally usable multiple times, as described on "rustler" card.
I understand is kind of confusing when mutant creatures have skill not described in the card, but, well, that's part of the entropy game and that is where experienced players get the most out of mutation.
The spinning wheel follows "slot machine" rules so, yes, it is intended that only if the first two are the same you get the extra coin
Actually I was finding it most valuable for destroying enemy creatures I had no other way to touch - notably otyughs, firefly queens (Do they have enough life for something so dangerous? Seriously?) and dragons of various sorts. All are good targets to mutate if I don't have a direct kill available for them.
Cool idea, I like the startegy. I think I will play a bit with the mutation cards.
Actually I just realized it may work really well with my current strategy. I end up with lots of extra firefly and more than one rustler really doesn't do all that much good. plus I am using nova to get the rustler - firefly queen - firefly process started. once it is going it can usually sustain itself and I have all those left over mana of the elements I don't use. It's a tricky balance between staying focussed on your main straengths and taking advantage of addition synergies in the cards.
I found another minor bug.
I used a blessing on a pegasus, used the the pegasus special attack and then cast another blessing on him after using his special but before the end of the turn. After he attacked his attack stength went to 7 when it should have been 9. It looks like the special ending halved the power of the second blessing as well.
the sequence for clarity:
start turn ---> pegasus (att:3)
blessing ---> pegasus (att:6)
dive ---> pegasus (att:12)
blessing ---> pegasus (att:15)
end turn ---> pegasus (att:7)
Maybe this is one of those penalties for doing things in dumb order but it was not what I expected.
The description is a bit misleading. Momentum is supposed to protect creatures from all shields except the Dimensional Shield.
And offtopic.. :o wow, the game (and this thread) came far in the past couple days. XD I feel so behind now.
EDIT: The A.I. used the special attacks that double the creature's attacks when I had Dimensional Shield out.
I came across the guy in the top 50 who only has aether pillars in his deck. I forget the name but if memory serves me he was ranked 22. It totally screws up the spinner at the end of the game, so you have to reload.
BTW: this was in the official standings not the beta version.
The whole top 50 deck thing is odd, it pulls from however you actually leave your deck - no registering required once you do the initial listing. The guy may have just been doing a test to see how many pillars he could put in then left and not even realized he'd be getting it ranked.
Really, the top 50 needs doing some other way where the decks that get registered into it have to win a certain number of matches unchanged and then get locked into place (The user could get a new version in to replace that by winning enough with it, but not simply for testing.)
Hey Ppl!
Since today i got a Problem with highscore and Pvp.
Everytime i try to view the highscore Table the Page loads a while, then returns to the menu.
When i try Pvp the Page loads and wont show me an Oponent.
Anyone with the same issues?
Greetings from Austria, Mephistom.
Yes today the server that stores the high scores is down... not much I can do, so no pvp or high scores until mochiads fixes it
i see...
Well, lets hope they work fast hehe
If possible I'd really like to see darkness get a draw mechanic or at least some medium power and life creatures. But also I must say this is an incredibly addictive and fun game thanks for making it.
Oook it looks like the new version is much better than the old one, so I'll just fix the last minor bugs and I'll replace the old version and the old database.
If everything goes smoothly the player won't even realize something happened, until they see the new cards at the bazaar.
But... minor saving glitches can happen while I am moving things around.
I'd like to request the ability to save deck configurations to make switching deck styles and elements easier. For example, you create a new "deck" named "Firebolt Spam" that contains only pillars and firebolts. Then you create another deck named "Fire Creatures" that focus on Ash Eaters, Crimson Dragons and Fire Spirits. In the future instead of adding/removing cards one-by-one you simply select the deck from your list.
This could also solve the problem mentioned above about the Top 50 players changing their deck to something they never actually used. Instead, you keep track of the score of each DECK, and then maybe each of the Top 50 players' top deck would go in to the rotation.
hi,
Mulligan - i don't think that with a minimum of 30 card deck + 6 copies maximum + 1 free "mana" production per turn will need such a rule - in MTG it is necessary because it have a minimum of 60 card deck, 4 maximum copies and 0 mana per turn.
Like zanzarino said, if you got no Pillars/Nova in the first hand you will need only to discard - and if the deck is well constructed then you will have always, or the mana that you need, or the one card that is not necessary to discard, and always good odds that the next card get you out of trouble
Purify - I like as it stands - right now I use purify because of many poison based decks - the game doesn't have side-board, and the decision of using or not purify in the deck is all about meta-game which I found it cool
bug - the deck "entro" with only Aether pillars played, made my browser crash, the slot-machine got crazy and i had to close
save - the game should have a "save game" button - every time I come to the the game my stats are allways back to a previous days ago stats - it is very anoying because I already won a rare card after a dozens of fights and when I come back it was gone because my stats - cards, win/loss and score - are always going back to the stats of 28,450
Purify is still the only card in the game that can become purely useless if you're not fighting one specific opponent (Someone who poisons you). Barring really odd decks like no-creature ones, which I don't believe cards should be designed to have alternatives for (ie, thunderstorm is useless then but that kind of deck is going to be rare enough to not matter).
The game should auto-save to its database, if it's not there's a bug.
Edit: Thought just occurred to me:
The thing is, if multi-element decks are being encouraged then it's very possible to end up with no way to get the alternate elements out, and the auto element may not be any use for that either. So if you start with none of the pillars you need you could be screwed for the game, 30 card deck with 6 limit notwithstanding. It encourages single color decks.
yes.. that is why is cool ... you have to decide if it is wise or not to spend one space in your deck with purify.. depending on the dominant decks - I think is not to be a multi-tool card but an ambient dependent card (if all the cards are always useful in any situation the game is trivialized and no strategy is ever needed ... which would be bad...)
agree (is a bug, but if as a save-game button things could be more simpler to know if it being saved or not)
...well .. I used to play with a multicolor 30 card deck that win 8-9/10 of the time ... it is all about the right quantities ... as you know, a multi deck is not only doing 6+6+6+6+6 card wishing for the combo ... you know that the combo come by if we do the right proportion of "mana" need/cards ...
because new cards are going to come (and they are AWESOME!!) .. I think is no problem to say here what deck I was using:
http://img291.imageshack.us/img291/8558/30multideck.png
here the list and probabilities of getting at least 1 in the 8-card-first-hand (reading the table is 1 - p(k=0) )
6 Nova (87%)
5 Lycanthrop (82%)
5 Freeze (82%)
4 Chrysaora (73%)
3 Fire Bolt (62%)
3 Lightning (62%)
3 Blessing (62%)
1 Purify (27%)
(influence - Death)
.. so .. 8-9/10 times i play i have at least one nova, which unblock the 1lycan + 1freeze and 1 Chrysaora
with a 2nd Nova (in the first or next few turns) I have all the game -> 1 more lycan + Freeze and/or Chysaora (is only need 1 or 2 in play).. and the with the mana I unblock 1 lighning + 1 Fire bolt (which I try to use after all the freeze's - always looking to the opponent HP) + 1 blessing
I have no Pillars and no permanents .. so my Purify is less useless than the Steal and Deflagrations that the other deck have..
I have winning 8-9/10 of the times even if i don't have any Nova at the first hand .. if I have to discard I'll just get rid of one copy of something...
:)
wow! ... I would love to see :D
to post images, go for example, to
http://imageshack.us/
then upload your image
copy the url result of that
click here on the "Insert Image" (when you write the post .. above menu)
paste the url address that imageshack gave you to there
and is done :)
The difference is that Steal and Deflagration are only useless against your deck. They're useful against a majority of decks. Poison on the other hand is a relatively uncommon thing to run into in strength large enough to matter.
I'm not quite sure what your point is, really -- that Purify has relatively low chances of coming up, and if it does come up against a non-poison deck is still useless. So you have random chance whether you'll get the card you need to oppose poison or be useless?
Giving it 5 health on use would hardly make it a no-brainer to include in every deck (Healing is rather unnecessary in most situations) but would at least make it not a complete waste of a card against a majority of decks.
hmm .. well against poison I only need 1 or 2 Purify, with 1 I have 50% chances of getting (or already got) the card on the 7th turn - half deck - which is all that I will need against a deck that is poison specific
ya .. of course .. if almost no one is using poison it come useless .. but that imo is the proper idea of an ambient dependent card..
here is the power of Purify:
cost: 1 "mana"
playable quantities needed: 1 or 2 cards
effect: defeat all poison based decks
and you need more 5 life on that?
Yes. Against a poison deck it won't matter in the least, and against all the others it will make the card worth more than a valuable slot in your deck.
I'm pretty sure poison isn't nearly the strongest deck build available anyway, it doesn't need such a specific hard-counter available for it.
Bug in the live 0.4 version: After purchasing new cards from the Bazaar, they are showing up in my deck management as blank outlines. Needless to say, this makes them effectively unusable and I am now broke and unable to build a new deck.
Hi everyone, this will be my first time posting but I've been playing for about a week or so. This is probably the best online card game I've seen in a while. It's got me more or less hooked. That being said I've run across a few problems...
First, I was selling cards I won and wasn't going to use when something odd happened. I was just mass clicking to sell all of them and there were some "cards" that weren't really cards at all. There is just an outline of where the card should be but no actual picture, when I mouse over it it says price "NaN" in the bazaar. I accidentally sold one of them and it changed my amount of Electrum from 2000 something to "NaN". I tried refreshing the page to see if that would fix anything but now I have 0 Electrum and I still have the bugged cards in my inventory. Is there any way to get the electrum back or do I just start over?
Second, I sent an email but I kinda wanted to see if anyone else has had a similar problem. Since the 0.4 update any time I the computer plays Dimension Shield it ticks from 3 to 0 has intended but once it hits 0 it doesn't go away unless I use deflag or steal it. So it ends up giving them infinite shielding, it's kind of annoying.
@Bianary
I refounded your money...
please let me know if it happens again
Let me point the power of Purity again ... lets suppose you play with a fire deck.. and there is a card that says
"Spirit of Phoenix - Cost: 1 Aether. Permanent. Immaterial. Every generated quantum of Fire is a quantum of Air"
this would kill every firedeck ... anyways .. let put 5 live gain option on it for the occasion of the opposing deck use no fire quantums..
The point is.. if Purify goes as you state, and can be in on any deck without costs, and only benefits .. then poison would be dead .. banned for the oblivion ... no one will ever try to construct a poison based deck
if poison isn't nearly the strongest ... then ... it means that you already don't need Purify :)
Bug report:
lvl 4 pvp opponent shows NaN cards in deck:
http://img200.imageshack.us/img200/5774/81810972.th.jpg
When end first turn, it goes to a blank "you won" screen.
When I select "menu", it goes to the "perfect score" "you won" spinner screen:
http://img268.imageshack.us/img268/2503/30905003.th.jpg
________
Highly enjoyable game; looking forward to enjoying even more as it continues to develop.
No, it wouldn't be.
Because a restores 5 health card just isn't that valuable, and it's not going to match the elements for a lot of decks. So you won't just be having purifies in every deck, because they'll still not be too useful. But they won't be a complete waste of a card if you're not fighting a poison deck the way they are currently.
Then remove it from the game.
Everything seems fine now (All the cards are showing again, the ones I bought are obviously gone but as the money is back I'll just get them again), if I figure out what created the blank outlines (Someone else seems to have had that, too) I'll be sure to let you know.
Thank you.
Edit: Woah, it's *not* all okay. My card inventory is repaired, but my deck itself has a bunch of the white outlines. Can you just revert my account to the time when 0.4 went live? That should be a slight loss of rank but nothing too bad.
@bianary
You are back to the 0.3 status.
And you are the only one that had that kind of problem... let me guess.. are you using more than one browser? (e.g. Firefox + Explorer)
Because it looks like you are playing ver 0.3 and 0.4 at the same time, which could happen only if one browser already updated the temporary files, while the other one did not.
For the NaN level 4: those decks should disappear soon with the new version
I wasn't playing two at once, but I did just upgrade my browser to FF3 today before the update. (Yeah, I'm really slow. Flash was crashing on me and I wasn't sure if it was the heat or outdated Flash so I finally got around to updating) So it's entirely possible something screwy was going on with the cache then.
Thanks for the rollback.
Zanzarino, I'm having the same type of problem as bianary, is there any way you could help me out as well? I still have the outlined cards in my deck as well as greatly reduced money, (I sold a card when I had 0 and then played a game and won.) and every time I get a new card from the slots one more of my cards turns into the clear outline. I don't really want to keep playing if it's going to ruin all of my cards.
bug:
As others have stated, white outlines are forming instead of actual cards.
It seems to occur for any "new" cards acquired in the 0.4 version, either through purchase or from the spinners.
You mentioned a possible cache issue so i cleared that and restarted browser yet still encounter the bug for each card acquisition.
@FrostBlade14:
You are back to the 0.3 status as well,
let me know if it happens again, I am trying to figure out what's the cause
I hope it doesn't happen again. That cost me about 80 games, 1k electrum and a Fahrenheit card lol. Thanks for fixing it though. Now I can get back to playing.
@matrechery
You got a rollback as well;
I really hope this thing is temporary. Nobody had this problem with the beta test... very strange
there really needs to be a way from stopping your creatures from attacking every turn. I just lost a game against a time and a freeze deck because my creatures attacked and I couldn't use their abilities
also, another bug I've noticed is that if you press the space button to end your turn too fast, your turn ends without you getting any mana from your pillars. Creatures still attack and everything, you just don't gain mana.