Originally Posted by
zanzarino
The gain/loss of score in the pvp follow rules similar to those applied to chess tournaments, if you are in the top50 you might be losing score even if you win the majority of the pvp games. That is intentional, many players in the past pointed out that the score system was based too much on quantity and not enough on quality. This pvp system is completely quality based, in fact, if you play just pvp and you are an average player with a win:lose rate of 1:1 you end up with a score close to 0.
In other words... getting a very high score is now harder. While for a skilled new player is easier to get in pvp games and get lots of score points winning just a few pvp games.
Experienced players will have a significant advantage with the upgraded cards system that is under development, that is going to make them even harder to beat.
...Which in turn will raise complaints from the new players that will say that it is close to impossible to win a match against a player that has rank2, with all of those rares and upgraded cards that they will never have, not in a million years. (and they will ignore the fact that they are losing close to nothing score-wise).
In my experience, when all the players are complaining at the same time about the opposite thing, the game is balanced.
I will however keep using statistics to adjust things, it will take a while, but it will eventually work.
Last note: it will probably not be possible to win upgraded cards from the slots (you'll get the basic version of the card all the times).