Hi mbenny, lovely footer! :D
Later,
Somar!
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Hi mbenny, lovely footer! :D
Later,
Somar!
thanks somar :D
but i did knock it up in under 5 mintues!
We want this game to have a little more then the others. So rather then random luck of the enemy hitting us I think it should turn towards us to hit us. I also think that that turning prosess takes a while to do. I'm going to work on this stuff. But could some help with the duplicate move part for the shooting because I'm not good at that;) I'll start right now.Thanks for the help and I think that a website would be great for this game. If we can get people intrested early the grand opening should be great. If you could get like a mailing group together for tis game that would be awsome. Maybe I thinking a little ahead of myself but as magnetos said think big.
I think that this will make the game a lot more effecient. Check this out and tell me what you think.
http://www.geocities.com/maplethorpes/ripple_test2.fla
Oh and to clear thing up about the shooting I think we should have a laser shot that if you hold it down it will keep shotting seperate ones out and not just one at a time. I wouldn't know how to do this so we need a little help.
I liek the yellow thingies -_^
Later,
Somar!
Ummm, I just stuck my nose in here to see what you guys are up to, and also I tried Ripple Test 2.
Comments:
1. Action games require high frame rates. 20 is pretty damn low. Change it to 60 and you will see how smooth ripple test is.
2. When planning a game with so many people like this, the way the "big boys" do it is by writing a design document with as much detail as possible and continually revising it.
RB
what happend to the rotational easing i did for you?
Me again. I made this a few months ago. Seems similar to what you guys are doing?
http://www.poptronik.com/tests/spacewar2.html
Click the ship to move it, then click for its destination. The idea here was that as it was moving, you could shoot, but I haven't put that in yet (and probably never will).
-RB
well well.....
turns out that i got unlucky guys. my pc's hard drive got fried by some weird virus, and now i no longer own a copy of the glorious flash 5. however, i am gonna replenish it soon.
thats the reason that i havnt replied 4 so long.
glad you think a site is a good idea, ill start on it soon.
I took away the rotational easing because it increased game play. It took a long time to turn so I just got rid of it. Sorry for that work you went through. Thx.
Can someone tell me how I wouyld have an enemy ship follow the hero guy. If someone has a sample script or anything that would be great. Thx so much.
hey the rotaional easing was bomb funk, you should have changed the speed of it
i did not realise you are trygin to create a real time game, i thought it was more turn based