Quote:
Originally posted by jobemjobem
The server knows what time it is. At the beginning of the game it tells each client what time it is, for synchronization.
Every move goes through the server and the server gives it a time stamp.
If I understand correct that means I'd need to write a server-side Plug-in for the Electro Server.
Quote:
All characters walk at 1 of 2 speeds. We send the time that the walk starts, the speed of walking, and the destination tile. With that information all of the other client machines can precisely move the character to the end tile.
If you send the speed of walking (let's say speed=10) the execution speed of the script would still be different on two different computer (or even between the script that handles the own player movement and the script that handles the oppontens player movement).