nice work olorin. you always seem to get your games to fly!
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nice work olorin. you always seem to get your games to fly!
We still working on our HL2D Game ;) ... no playable demo .. but a trailer (without sound ;) )
http://xtender.mip.mikemth.de/gordon...egordon_11.jpg
www.halflife2d.com
man those graphics are soooooooooooo sweet!
sweet? it looks fantastic, you mean! ^^
ok, it's my turn: i'm still working on my super crossover fighter game, and this is what i included since the last version so far:
1) key chain combos; it's a very cool feature since you can chain your attacks together
2) the player's shadows are now fully configurable (_yscale, _alpha, colors, size etc...) depending on the stage where you are fighting
3) and my favorite addition, a MAJOR improvment: slow motion! yes, when your opponent is game over, the game runs slow motion for a while. also it allows me to have an interesting rythm in my game; when you hit your opponent, the game freezes during several frames, depending on your actual hit strenght. like a real fighting game... plus, it's now possible to pause the game. yay, my first game with a pause feature! ^^
ok, more soon. sorry my host is down, but no screenies...
wow, that's great marmotte ;) , really !
okay, what I'm currently working on is: Mario vs. Luigi :) .. where two users can choose their player (Mario or Luigi) and then play, collect Items and other great things ;) .. it's almost done, so no need for screenies tho :)
olorin, that games heaps kool:D love the graphics!!!
yes well me... im still working on my ice engine!!! look at it in my footer. still working on getting the sliding and skidding working tho.
btw. there is a character, and he walks. my server must of gone down coz i cant seem to upload nething!!!
xtender: those graphics are AWESOME:D cant wait to see the game!!!
neway... great games so far:D
currently working on a tile engine.
not necisarilly for a specific game, but a base engine that I can include in whatever project i start, (side scroller, rpg world, space game, ect..)
Trying to make it as flexible as possible... so far its getting pretty sweet.. Example of use:
code:
//This sets up my whole world.
myTBW=new TBWobject()
myTBW.setWindow(-1,-1,12,12)
myTBW.setTiles("jungle",32,32)
myTBW.loadMap(Maps.map1)
myTBW.setTopLeft(0,0)
myTBW.drawFull()
//Then to scroll just do:
myTBW.scrollMap(xDist,yDist)
think ill join this thread too:)
i'm currently workin on a shoot m up kinda game, coolaz helped out a bit with the coding i'm not so strong with that, see how far we got:D :D :D
http://www.crazynetwork.dk/jungle.htm
this sounds very interestingQuote:
Originally posted by xMCNUGGETx
currently working on a tile engine.
not necisarilly for a specific game, but a base engine that I can include in whatever project i start, (side scroller, rpg world, space game, ect..)
Trying to make it as flexible as possible... so far its getting pretty sweet.. Example of use:
code:
//This sets up my whole world.
myTBW=new TBWobject()
myTBW.setWindow(-1,-1,12,12)
myTBW.setTiles("jungle",32,32)
myTBW.loadMap(Maps.map1)
myTBW.setTopLeft(0,0)
myTBW.drawFull()
//Then to scroll just do:
myTBW.scrollMap(xDist,yDist)
is it possible to get a source file ?
Hi Everyone...
Long time no post. ;-)
Some very nice work here - so I thought I'd show my current projects.
There's one called robot flipper:
http://www.dragontowers.com/games/001.gif
For kids - where you have to flip the robots into the box.
Then there's my old project Acorn's Big Adventure - http://www.dragontowers.com/games/004.gif
http://www.dragontowers.com/games/005.gif
... which is a Mario game.
Then there's this one
http://www.dragontowers.com/games/006.gif which doesn't really have a title yet. The idea is to draw boxes and cover a certain percentage of the screen...
Thanks for posting your games and looking at mine. It's been nice showing some work.
If you check the thread i posted the other day: http://www.flashkit.com/board/showth...hreadid=482167 it has a link to a page where it is as well as a place to dl the source.Quote:
Originally posted by PMX
this sounds very interesting
is it possible to get a source file ?
Nugget
great graphics tomanew.look forward to playing the games.
I am affraid to post in this thread, cus everyone have so nice games and screenshots you feel like a lozer urself, but ill post anyways.
This is what i just finished, a horseracing game called TrotterTrack
http://www.mindgem.nu/trotterTrack_SPLASH.jpg
Ohh, and X-Tender.. thats one beautiful game you have, hope its fun to play, when its finished.
JediMind: lemme get my wallet. great graphics!:)
Some great work going on here by many members. Codename: Gordon looks great!
I'm not working on much right now, but I have a project I'm hoping to finish. It's a "Gravity Force" inspired game. I don't know it it's going to be a single player game or multi player game yet.
The map and graphics are far from finished, right now it's basically just an engine.
http://www.strille.net/works/misc/sp...screenshot.gif
Playable version
I just finished my first game, ther are some bugs still, but i'll fix those some time. play the game HERE!.
'I_am_TheFlasher', Thats playable... add some bad fruit aswell, so you loose something if you catch em, and check out mouse.hide();
hi all.
here are 3 screens from a game Im working on
GalacticStampede Episode 2, its a point and click adventure game.
You can check out episode 1 here,
http://www.newgrounds.com/portal/view.php?id=110377
i dont know when I will finish this game but hopefully soon
*shudders*
Ouch, the bandwidth
yeah I had had mouse.hide(); on there in the first place but one of friends sade it the mouse kept messing up, cuase he kept puttin ghis mouse outside of the area. And i think about the old rotten fruit thing aswell. Thanks for the commentQuote:
Originally posted by JediMind
'I_am_TheFlasher', Thats playable... add some bad fruit aswell, so you loose something if you catch em, and check out mouse.hide();