You forget one important thing Chris.
Your RTE works great and is AS1 based.
It's good to have an AS1 based one also !
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You forget one important thing Chris.
Your RTE works great and is AS1 based.
It's good to have an AS1 based one also !
Chris, its like you saying throw away your Beatles LPs, because there is new stuff to listen to, without the Beatles we wouldn't have the new stuff!,
By the way Wilbert, not wanting to be too gready, but I don't suppose I could celebrate the lauch of V7 on my accordion by any chance!?
Very, very slick, gentlemen!
I recreated my KM pages using the new beta.
No new content yet but it shows it is already possible to create something useful with the current beta.
http://www.waterlijn.info/km/
Well done!Quote:
Originally Posted by w.brants
But do not forget about this one:
http://necromanthus.com/KoolMoves/AS3/BumpMapping.html
:smoov:
Impressive
That DateChooser is a great addition. You guys ever sleep ? :) :) :)
Is there a date of when we can expect the launch of KM7?
Thanks
From what I can tell it should be fairly soon. The core stuff seems to be there.
Be patient learning AS3 will be worth the effort but I know Bob and the team want to make sure doing it in KM is seemless, and the components should make things much easier.
Late Oct or sometime in Nov. There are still a lot of loose ends.
Just wanted to add my 2pence.
I've been using KoolMoves for the last year or so and without it I think I would have had a tough time getting into implementing flash design work into my sites.
I still don't have a sufficient handle on the actual coding yet, but this is what I love about KM. It just lets you get on with the design.
It also makes learning code like AS fun again.
The first language I learnt was Basic (talking Amstrad cpc464 days - I was about 12) and I loved that language because I could just mess with it and study the results.
If I was to offer some advice to the folk designing this stuff (KM 7 and beyond) I would suggest a feature so that new designers who don't mess with the code too much initially can piece stuff together and then still have the code there to look at so they can see how if they were to do the same thing without a graphical interface they'd understand how to code it.
Basically I'm big on trial and error learning and being able to see the code you visually put together would be great..hopefully that made sense to someone.
Right now in KM 6.2, I don't think you can do this.
Oh yeah, I recently saw a presentation on Flash cs4 (I think) and there was a demonstration about object bones.
Will something like this be possible eventually in Koolmoves?
Thanks and keep up the good work.
Here is something much more advanced than 2D bones:Quote:
Originally Posted by Kel33
http://necromanthus.com/Games/Flash/3D/monster.html
Those are real 3D bones and that's a realtime vertex animator.
Just wait for KM7 and you'll get many other "tasty" things.
:cap:
Thats pretty kool.
I like the idea of being able to link objects and then only having to animate 1 object to get a reaction/movement from the other linked parts.
Not sure how I'd use this yet but I'm sure I'll come up with something.
:)
So there wouldn't be much point in buying version 6 at this stage would there? Guess I'll stick with version 5 till then.Quote:
Originally Posted by Bob Hartzell
You get free upgrades with a purchase now until at least Nov 2009.
I see, thanks. I misinterpreted the update policy where it said updates end with version 7.x, I took it to mean when 7 was released.Quote:
Originally Posted by Bob Hartzell
A small example of extending the components. Change is coming.
http://krazyaboutpizza.co.uk/index.php?page=241
A small example I created before with external assets.
Now everything is embedded in the swf and the components are gui created.
The component skins are also selected using the gui.
http://www.waterlijn.info/km/as3/ListDemoBrushed.html
A small example in AS3 and KoolMoves 7 Beta, it is snow effect.
With this effect I made my Christmas PostCard.
http://www.byweb.es/byweb-KM7-Labs/snow1.html
Another component interaction demo
http://www.waterlijn.info/km/as3/Com...eraction2.html
The stage contains two components, a media player and a listbox.
The playlist of the media player was transfered to the listbox since it doesn't have one itself. The listbox was rotated 90 degrees left so the thumbnails had to be rotated 90 degrees right to make them appear fine. An event handler was added to the media player to add the thumbnails when a playlist is set.