the ide is mac only right now.
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the ide is mac only right now.
It had been a long time since i post in games forum. this thread got my attention.
I found out about Unity sometime ago while I was doing some research on games engine/developement tool. But the lack of IDE in window environment really stop my company from purchasing it. We go for Torgue Game Engine instead.
Although TGE doesnt support exporting as a browser plugin currently, but I believe I had seen some community work that port it to run under browser.
I think in the future will more likely be Unity vs TGE instead of Flash vs Unity.
Anyway, I install Unity plugin and view the tropical paradise demo. look very good :D
I'd like to take back on what i said, to just stick with java.
I actually tried unity plugin on my netbook and it runs pretty smooth. Very impressive piece of software, i will definitely keep my eyes on it.
About Unity guys going bankrupt:
http://forum.unity3d.com/viewtopic.php?t=17740Quote:
Originally Posted by Unity CEO
And that in a year with economic crisis all around the world
Personally, I'm of the opposite view on it being slow and unreliable. I have a crappy g4 mac laptop (867mhz,512ram,osx10.5,ff3.0), that struggles with the most basic flash games and animations, yet Unity seems to mostly run surprisingly fast and smooth.Quote:
Originally Posted by Pazil
I'm currently considering taking a few of my more personal 2D projects into Unity, ones that are really struggling to run smoothly and consistently in flash.
Also, I sort of agree about the difficulty of 'another plug-in to install'... but that's how progress is made right? If enough devs get behind it (I can't see any technical issues why we wouldn't want to), then plug-in penetration will eventually cease to be an issue.
I do agree in terms of it being another plug-in to install. It shouldn't be THAT big of a barrier. But I was referring to my own computers performance when I tried out Unity. Maybe since the IDE for it is for Mac, maybe the performance itself has been targeted for Macs, a bad idea, since PC users strongly outweigh the mac users (with good sense, too! ;) )
I really think that the IDE not being available for PC is a big technical issue (if not technical...then just an issue). I would never in my life start using a mac more than for just some small stuff, file conversion (if I ever need to do that), etc.
I think that what Unity needs to improve on is consistency among browsers/computers. Because so far, that's what's making Unity so unreliable.
That all being said, and my previous posts, I would still definitely turn to Unity for some 3d projects if the ide was only available on the PC...
P.
guys, can you stop with totally uninformed generalisation statements?
I tried unity stuff on more than 10 machines (pcs and macs, some pretty new, some more than 5 years old) and it ran great on all.
Maybe you should check YOUR system before accusing a whole technology as unreliable.
Next up its understandable (or not, but ok..) that you´re never into trying a mac and therefore think its a big problem the ide is not available for pcs but a) it will be in a few months and b) its a limited viewpont to think that something that allows deploying to so many platforms is this or that because it doesn´t run on your one pc.
As others pointed out someone who works on games professionally would seriously think about buying a mac anyway, if not for unity then for the many other apps that are exclusive to it or also to be able to test his content on different platforms.
like what other exclusive applications?Quote:
someone who works on games professionally would seriously think about buying a mac anyway, if not for unity then for the many other apps that are exclusive to it or also to be able to test his content on different platforms.
dunno about that but I have a way different view on that myself. Game development has always been mainly on the PC platform because of the great availability of tools- something the mac suffers in some areas. Its also often because of direct X - the 3d tools that use it and many other tools that follow or require the other tools,- its a big chain the apple cant replace- not in the game industry.
I have 2 students here at my uni hooked at Unity- and I already talked to some of the staff here regarding to test it- but we dont have hardly any mac computer (2-3 perhaps) in the 3d and multimedia pools. Communication Design and the Print department though have macs but not the many tools on it people like us Multimedia and Game design students need.
The point is Unity gets tested here as soon as the Windows IDE is out- anything else wont work out with the existing archtecture and that includes 3rd party software and tools such as 3dsmax, maya mudbox,...
Render, you´re off there on several ends. First game development hasn´t always been mainly on the pc, just like design and other sectors (check where many apps came out first on wikipedia).
Personally i don´t care about most stuff, most important to me is that i can develop for and deploy to the iPhone.
There are various things exclusive to mac, just like there are many things exclusive to windows machines, hence why personally i´d strongly suggest to have both.
I personally have a pc next to my mac and its great to be able to use the best of both worlds and test things on both.
You can´t afford a mac and a pc? (totally understandable) :
Then i strongly suggest you buy a mac.
Why?
Because there are many ways to completely legally run windows and mac OS on a mac, whether you want a full partition installation and choose which to boot or some other way. So you can easily and nicely running have both on a mac. Whereas when you buy a pc you can only get Mac OS running on it in hacky illegal ways (which then also doesn´t run that great).
a mac simply costs way to much if all that matters is alot of ram and a good GFXcard (thats what matters here for multimedia and 3d). A mac costs way to much if it fits those needs compared to a PC.
Not only that but often Mac Software licenses are often more expensive as Windows licenses. And even more important - what do you do if you work in a team - if other members of your team use tools or protocols that are fixed to windows?
I am already for a long time in the CG area (10+ years?)- started partly on the mac with quark Xpress and old Freehand. But today there is not one single software piece that comes to my mind that is exclusive to the mac and important - by important I mean not some kind of widget desktop tool. The mac had it strength back in the print days before 3d and flash got that important as today- but it doesnt stand out today anymore other than beeing simple to use and robust.
The whole Adobe Creative suite is available on booth- some functionality though right now exclusive to the PC (like 64bit in Photoshop, or QuadCore support in After Effects). Many 3d applications run booth on Mac and Windows like maya and modo but not XSI or 3dsmax booth very important packages in the game industry.
Not to mention the countless normal mapping bake tools, shader editors, animation tools, physics engines ect. they all run primary on windows because of Direct X and what Games meant in the past on windows.
man, did you read my post?
Again, you can install both windows and mac OS on a mac and that way run all apps available for both.
The only valid argument i see in your post is that macs are expensive pieces of hardware. After using one for several months i think its worth every cent but yeah, there´s no discussion about that, macs are more expensive than pcs. Still, if i´d have the option whether i buy a pc or a mac i´d buy a mac, again, because one can run both windows and mac OS on it and therefore all apps available for both.
Guys be serious. If you need unity now and iPhone development, sure buying a mac makes sense, but overall Mac is a Joke. They have almost no 3D software on that platform. Cinema 4D is about the only one. Maya and Lightwave on a mac are inferior versions, 3DSMax and XSI are windows only. I also use Fusion for compositing effects and green screen stuff, that is PC only as well.
None of the other video and audio apps I use run on OSX either. What the hell would I ( and many others like me ) want to buy a mac for? They want to charge me more for lack of apps and hardware choices. WTF?
And, no, installing windows on mac and running all of these apps is not without problems. But even if it were, why? when it's already running fine on windows.
i love it when people talk lengthy about something they have no propper first hand experience with. Always enjoyable.
I do. I was forced to use macs before and it was a terrible experience.Quote:
i love it when people talk lengthy about something they have no propper first hand experience with
Hey, you want to develop for iPhone and use Unity, fine, buy a Mac, but what you suggest for the rest of serious developers is absurd.
You want me to buy a mac, so I can start using their half assed apps instead of those I use right now. It doesn't make any sense. And it's not even about cost. Fusion and XSi together cost $8000, but like I said, why would I buy a mac when they already work fine on windows, and using any 3D app or compositing app on a mac after fusion and xsi would be idiotic. It would be spending money just to downgrade. It's absurd.
its about getting the good apps you can´t get on a pc, not getting apps that are worse than ones available on pc and yeah, overall about being able to get any app that is available for both OSes.
Anyway, yeah, don´t do that man, better stay where you are and cry some more about how bad it is unity is not available for windows..
Just had to negate some of your comment about 3d software. I used an early version of Mac Maya, I believe it was the first version they ported. It did crash a lot more than the Windows version, I'll give you that. But I imagine that it's been improved in the last few years, this was before Intel Macs even came about.Quote:
Originally Posted by MikeMD
Lightwave is a different story. It's been on Mac since '95, ported a year after the Windows version. I used both extensively in the late '90s/early 2000's and they were identical.
I've never used Fusion, but it looks comparable to Shake. Shake's an amazing node-based compositing software, which has been highly popular in big-budget action movies recently (LotR, Star Wars, Harry Potter, etc.). The Windows version was discontinued after Apple bought it.
Like Tom was saying, there's valuable software on both ends. I think Mac's are a great choice because they allow you to run both operating systems seamlessly. The hardware is expensive, but it's well made, which you can't say about most PC manufacturers.
I hate that this thread is pretty "flamey" but it brings up which I believe is an important discussion. The times are constantly changing, Windows operating system has become somewhat of a joke and OSX is gaining more market-share. We've got countless devices to deploy our games to (mobile phones, game consoles, web browsers). It doesn't benefit you to think close-minded, unless you really don't care where the trends are moving. The way Tom sounds like he's been working, it sounds like he's prepared for whatever happens. Because when that killer Silverlight app, or Unity app, or GarageGames app, whatever, when it comes it could push things in a new direction. Hell, you could be the one to set the ball rolling! :)
There aren't any. Unity is the only one that looks mildly interesting at this point, and still not enough to make me care. Not when I can get more plays on a single flash game in 2 weeks than your average Unity game gets in 2 years.Quote:
its about getting the good apps you can´t get on a pc,
I'm not being close-minded, I'm just sticking to the appropriate comparisons. Like I said before, Unity deployment to those other platforms is irrelevant here, this is flashkit. And it's ridiculous that the most popular thread on this board is a time waster about Unity. I have all those options open just like anybody else, but I'm not going to discuss them here unless it's relevant to flash.Quote:
We've got countless devices to deploy our games to (mobile phones, game consoles, web browsers). It doesn't benefit you to think close-minded
I can buy a mac and Unity tomorrow if I want, but why? I don't see the point.
to Son of Bryce:
cheers man, very motivating words :)
and yeah, i´m sad its flamy in some ways, too, but yeah, with some one can talk or discuss nicely and then there are others with whom one can´t :( :)
to MikeMD:
again, noone forces you to take part in a discussion you see as unworthy or buy this or try development target that or learn language or technology whatever.
Its your loss at the end when you miss a train.
Looks like you can't discuss anything nicely or not nicely. You just want to post Unity spam on flashkit and then expect everybody to agree with you.Quote:
with some one can talk or discuss nicely and then there are others with whom one can´t
That's not a discussion, it's called something else.
If you see it as unity spam,then fine, why do you even bother reading the thread?
I just post about things that interest me and could be interesting to fellow game developers too.
A while back i dabbled with xna so i posted about that,too and just like that i posted about many other things, your comment that sounds as if i´d hype one particular product or technology is therefore not right.
I also accept other views and also change my own view if i see someone has a good argument. If i disagree with someone then its not to force him to have my oppinion but because i think its interesting to discuss interesting topics :)
With some its interesting to discuss things because they bring interesting thoughts/arguments to the table.
In your case you most times haven´t brought up good arguments but post statements that sell your view as a fact so yeah, in that case i feel the need to post pretty much everytime because i can´t let something like that stand there as if it was a fact.