Originally Posted by
cody112
I have been intending on making a 2d side-scrolling online action game.
I intend on making complex destructible scenery using two images. First image being its shape and visible texture. Second being the exact same shape, but having measures done on its actively modifiable RGB tones, used as numerical entities I call durability, attachment, & weight.
Weight being pretty self explanatory, I will move on to durability and attachment. Attachment is basically a break down of zones say... 32-48 being the zone of cement. Attachment within this zone basically depicts how the original one movieclip scenery will be broken down. Say I do it within zones of 4 with the 16 levels of attachment for cement. If there are multiple parts of scenery with the attachment measure of 1-4 that are next to each other they will be bound together into one movieclip.
Durability pretty much being a crumbling away measure, when it hits 0, its going to turn to dust and disappear completely. Durability and attachment lower randomly throughout the scenery, thus chopping the original scenery into a bunch of random shapes.