almost done with the armor- till now all modeled in 3dsmax and no textures/displacement used.
(all renderings in default scanline renderer - no magic)
front and back,- I added some details around his armor so it looks more interesting
http://www.renderhjs.net/bbs/mmvr/knight_3ds_2k7_03.jpg
some meshes still look smooth on close up
http://www.renderhjs.net/bbs/mmvr/knight_3ds_2k7_04.jpg
back
http://www.renderhjs.net/bbs/mmvr/knight_3ds_2k7_05.jpg
