Its 5 coins, doesn't matter.
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@Zanzarino,
AI improvement suggestions:
- disable stealing Eclipse/Nightfall
- disable playing Eclipse/Nightfall if there is already one in play
- disable playing improved shields/weapons over regular ones if the only difference is the lower cost
- allow it sacrificing Ray of Light with Cremation/Immolation like it already does with Photon
Bug/glitches reported:
- sometimes, after AI play Nightfall it "stack" with a played Eclipse with +2/+2 (+1/+1 (Nightfall) -> +2/+2 (after Eclipse) ) and in those games each Steal on Eclipse will add +1/+1
Suggestions:
Make thunderstorm, Rain of Fire, and Plague not automatic, but targetable (i.e. when you play it, you get to choose to which PLAYER TO TARGET).
This could do mutliple things:
-Make reflective shields actually useful. If you can make them reflect rain of fire, thunderstorm, plague, it could be useful. Currently, their only use is preventing direct damage. But rarely do you see anyone doing using firebolt to win, sometimes people use drain life for masteries, but if theyre going for a mastery, you've lost anyways
-reflective shield could add more strategy. For example, if both you and opponent has reflective shield, you can't rain of fire them directly, but you can target yourself and the spell will reflect and rain of fire the opponent
-Got a bunch of dragons up and opponent puts up gravity shield? Use rain of fire on your dragons to put health under 6 and make them bypass the shield.
-Got a bunch of skeletons and a vulture. Use thunderstorm on yourself to creature a superpowered vulture.
-Got a bunch of elite fireflies and a bonewall. Use rain of fire on yourself to build up your bonewall
-Makes thunderstorm useful. No one really uses thunderstorm because it doesn't do much damage. But you can use that fact to your advantage, and use it on your creatures to not do so much damage to everything but only to those that count (skeletons, fireflies, etc.)
-Entices people (especially top50) to use other shields other than dimensional shield :D LOL!
Just an idea I came up with. Hope someone likes it lol I can see why plague might not be so wise (why poison yourself) but if you're mono-death and want to build up your bonewall, I guess plague would be the easiest choice on your skeletons.
Something must have changed with the fake god spins. Yesterday morning I was winning 1 card every couple of spins. Since yesterday afternoon, I've won 1 card in about 20 spins.... So I played level 3 again for a while, and I'm winning 1 card every couple spins (average).... Maybe I'm just having extremely bad luck....
I had the same problem. Won a lot 2 days ago. Won almost nothing yesterday.. But today I was winning nothing, took me 23 wins until I won something, but when I finally did I won a ray of light, next game won 2 vampires, next game nothing, and next game another vampire again.
But with what I do win I decided not to sell anymore, saving up cards for when mono-aether gets worse.
Also, this may or may not be a bug but..
How come gemini can put down a momentum on a card and then multiply that card keeping the momentum on all of them but I can not?
PvP with my cards that I won from level 6 only.
Completely random bull**** actually..
Rays of light, Vampires, Miracles, Phase Shields, Leaf Dragons, It is moderately fail.
Although chaining together 5 phase shields and then using a miracle with 4 vampires up gets a lot of masteries.
From what I've noticed PU usually causes the momentum graphic to go away, but although I don't have a lot of experience with it it still seems to work anyhow. I copied a couple of momentum'd dragons from Gemini--there was no visual indication that my copies had momentum, but they still did damage through Gemini's shield.
I don't think spins have actually changed; they're just prone to clumping, like virtually any random event. Sometimes I pick up 4-5 cards over the course of a mere 7 or 8 wins; sometimes I win 10-15 times and don't see anything. Over a long period it seems to trend pretty reliably towards a ballpark of about 1 card for every 3 wins on average. Sometimes a little more, sometimes a little less.
Also for a future change, it is a bit unfair how many points people lose to my half upgraded deck of randomness.
I am -1400 score from level 6 AI