random I personaly don't use attach/remove mc (I think I've done that to death on this thread), but as soon as you attach a mc set a flag / increment a counter / shove a value into an array / etc.
If you need to remove it check the flag first. Although I can't think of an example where you wouldn't know what you hadn't attached in the first place ?
Checking a var using an if statement is quicker than testing an mc properties.
As to the thread being too complicated, anyone can ask about things that have been posted for clarification. I guess my tut on FLASM was so good that everyone got it and didn't need to ask anything ( Or no one was that interested in it...hmmmm ) ;)
Squize.
