THANK YOU MASTER
i'll let ya guys know if i need anymore help...this could actualy become a (barely) intertaining game (with your help, of course).
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THANK YOU MASTER
i'll let ya guys know if i need anymore help...this could actualy become a (barely) intertaining game (with your help, of course).
Not a problem. Hope to see a finished game soon :p
Well here's the current version..it had music but i took it out for now to make the file smaller for downloading.
I haven't been able to work on it for 3 days though...
The basic Ideas i have reserved to work on next:
1) switch to strille's improved version of the z_mapping which decreases mask size closer to the horizon. Also add a SKY
2) collision with walls, death if outside of track (the death thing will come when i add jumps)and HP bar
3) Speed and rotation adjustments + Speedometer
4) Add various collision and engine sounds and animate the car and accidents.
5) Lapping system which retrieves the times for each of 5 laps and shows them to the player.
6) minimal adjustments such as turbo boost and jumps
7) Add path-defined opponents or, if possible, "smart" opponents which will react properly to when they are passing an opponent or taking a series of curves (oh..and collision detection too).
Final (and who knows when that will be): completion of game will include music, various tracks and cars to choose from, self-saving course and lap records, and if miracles do happen...then it would be nice to make this into a multiplayer game! :) Possibly using that foxlite server, i'm hoping it can be possible.
P.S. ...if anybody wants to contribute some help or can "donate" some usefull scripts...you're always welcome to do so...its much better to do so...i would LOVE your help...given that i suck at flash :).
Email me if you want the .FLA
[email protected]
Ok you guys will have to forgive my ignorance and bare with me...
I'm going to need quite some help with the scripting of this game.
Anyways...here's the new problem...i'm look at strille's z_mapping .fla file...and i CAN'T figure out which lines make strips exponentially smaller near horizon...well..i found where it talks about...i just don't understand its funtcion and what variables and instance names (if any) he's refering to...if anybody could give me a clear explanation or a bit of help with this...i could move on with the game.
Thanks!
P.S. Should i start a new discussion for this game...or should i continue here, given its a game based on this engine?
I also want to UNDERSTAND how it works
Someone should create a tutorial about it
Isnt weird that everybody saids thats a incredieble engine and noone has made a racing game using it?
uhm, there has been many games based on it. Both I and Tom made a game for a 3D contest once (I think blink_ok was into it too) and there are many other versions around the net.
see http://void.andre-michelle.com/ there's a few links
I'm also providing some sourcecodes here :o)
Hi guys, first of all im impressed with this technique, you put flash in a way i couldnt think it would be possible to do, depth.
Lots of questions:
-Im using the "elvis" version and im trying to make something like a lap counter. Any of you know how could i easelly do that?
-Im no expert in action script (neither in english as you can see).
I was trying to make a bitmap with lots of paths (like a labirinth) and i need to check if the car is going to the right path.....
- also, how can i add obstacles (with hit test) to the road? is that very difficult?
thanks guys. Hope im not overgoing...
firstly, all the work you guys have done on the zmapping game engines is brilliant. Its been a massive help to a golf game i am developing.
but here we go with the problems: i am completley stuck when trying to add sprites to my game like trees and bushes and things :confused:. I've looked at some of the source files found on this forum and a few others and i'm so lost when i try to impliment or even begin to understand some of the engines with 3d srpites.
If anybody could help me i was be so grateful, i'm getting really stressed trying to work this out.
my engine so far (its just the 3d viewing at the moment, click the plan on the left to get a new viewpoint):
http://bracebracebrace.com/dev/golf/
download source fla
PercyPea, where are you?
What are you doing now?
check this thread for collision and placing objects. one tip: do not scale down the top view map
http://www.flashkit.com/board/showthread.php?t=626076
Hey guys, I was messing around with that pivot3.zip, cool stuff! But im curious, how are object placements on the map defined? Like I noticed when I moved a "tree" on the 2d map it moved it in the 3d world to that position. How does the engine read that position and convert it? I couldnt find any actual AS code that read that part of the screen and got a coord for it or anything... knowing my luck its prolly my inexperience with navigating the latest flash mx.. i miss my flash 5 ;) haha! can anyone clear this up for me?
the renderObj() function converts the 2D co-ords to 3D using localtoGlobal/globalToLocal
Hi!
I tried to rebuild percypea's mariokart.
But this is what I got:
http://www.xn--schrder-web-ufb.de/3dracingversuch.fla
Could somebody give me a hint? I tried, but don't get it. Where did I ess it up?
Thanks!
sry bei mir kommt nur:
"datenträgerfehler bei lesevorgang"
Sorry, the Link only works with iNav-Plugin for German Letters.
This link should work for all:
http://www.hoergeraete-schroeder.de/3dracingversuch.fla
Maybe someone can tell me, where I'm mistaken?
can someone give me the .zip to blink's racing engine with elvis and everything? I already looked in previous posts but the page with the .zip has expired.
thx
Fortunately, I was prepared for just such an occurence, and downloaded all the files onto my computer, which I will have back in about 6 weeks once it's been repaired...
thx dude
not that im in a rush or anything but does any one else have the .zip or .fla?
--------------------------------------------------------------------------my things :mrpimp:
what does this have to do with anything?
oh............sorry i forgot to erase those.......oops
oh also i dont know if any one would know but how would i make it so that if ya run into a tree in this program you would stop?
learn the basics bud! just dont go around asking for code!
put the stuff under a function, i mean the whole program, then say if hitTest tree = true, then no more function.
Can someone give me the .zip to blink's racing engine with elvis and everything? I already looked in previous posts but the page with the .zip has expired.
Im working on my senior thesis for college. I only have 19 more days and i really need that fla. Please help me out. At the moment my game is fantastic. Anyone who wants to see it email me at : [email protected]
I combined Strilles, Blink's, Pivot3's and Percey Pea's engine to make a kick ass flight simulator. My map works great..my models are in 3d ala swift3d ver.4 and the dynamics are getting better each day. But im working on the enemies and for some reason when i put the t0 / tree/grass model to move on a motion path within the map...it moves for only 3 seconds and then it stops on my screen. It only keeps moving if i nudge forward or backwards. Does anyone know about this. I also wanted to have the enemies (tanks) to shoot back at me. My "car" is a hovercraft/jet and i programmed four gun barrels to shoot gateling rounds into the distance. Its very lovely.. but i dont have a page to host it on.8( Blinkok, Percey Pea (if your there), or strille. Contact me if you can. Anybody with knowledge on these rarities please advise me as well. Ill give credit where credit is due. Thank you all. :grouphug:
The swf file can be seen at http://www.savefile.com/files/2478817
It is called afterburn_flasm_lite.swf
The Fla file can be seen at http://www.savefile.com/files/9485511
It is called Afterburn_mode7_zip.fla
CHECK UM OUT!
this thread has gone to the dogs......... :(
hey andre i saw your mode 7 on f8 on your website...now THAT is huge step foward.
i'm sorry to sound like a leech but.....fla? :D
have alook here;
http://www.gotoandplay.it/_articles/...23369ab08e7d2e
Hi All,
My first post here. Found this thread (wow, it has been running for five long years now!), and the game you have been talking so actively about.
Took the code, tweaked a little, and launched a mini-game at our website for littlefolks called Jambav.
Take a look, and tell us what you think!
http://www.jambav.com/jambav/blogs/jottings/?p=77
Thanks.
Rajendran.
Team Jambav.
Nice game, but maybe you should have started a new thread. This one is getting insane.
The game play is good, but if the number or letters arent in order doesnt that make them difficult to find. Or is that the point? I would suggest adding a time limit to increase the challenge.
Like you guessed right, yes, that's the intent. The idea is to expect the child to remember the letter in question, and not get distracted by the 'noise' he encounters on the way.
About timelimits, highscores, points table, accidents, partner-racers, etc, all these are things we try and consciously keep out when doing games for children at Jambav. Jambav has an inclusive focus, and a bias towards educational entertainment, and we don't want to make things easy enough even for a special needs child while still being able to keep things interesting enough for the young adult gamer... Tough challenge, but we are at it! :-)
Do check out our other games, and give us feedback! We would love to hear what you experts think about the stuff we have! Register for free, and receive updates too!
Rajendran
Team Jambav.
it doesnt work for me it just comes up to a search engine
Shouldnt that be Ich hab kien?Quote:
ich hab nen feinen editor mit tilebased und artbased modus zum platzieren von grafiken,wäre vielleicht ganz praktisch zum erstellen neuer strecken/maps
ne erweiterung zum editieren von höhenunterschieden (um hügel usw. per maske rauszubilden) wäre auch ne idee,hängt aber davon ab,wie flüssig das ganze dann noch läuft.
by the way Flashkit is now offically the only english site on google to cotain the word rauszubilden!
"Ich hab keinen" means "I have none"
"ich hab nen" is short for "ich habe einen" and means "i have one" or "i have a"
where´s the quote from btw? :)
im not going all the way back through this huge thread to find your post lol
haha,i guessed it was me posting that,didn´t hear of someone else making such an ed yet,but yup,the thread is way old :D;)
So is ich hab nen sorta like german slang?Quote:
"Ich hab keinen" means "I have none"
"ich hab nen" is short for "ich habe einen" and means "i have one" or "i have a"
where´s the quote from btw?
When we went to germany for a school trip my german teacher said that to say "where are the toilets" is pronounced:
deine Mutter ist ein fetter Hund
(that was before i learnt german and before i knew what it meant :))