Commando. This new Shoot 'Em up on Miniclip is very good. Check it out and let us know what you all think.
thanks
Robsta
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Commando. This new Shoot 'Em up on Miniclip is very good. Check it out and let us know what you all think.
thanks
Robsta
Love it : but who made it ? as a devloper, posting on a devloper board, I'm interested in the devloper point of view ...
I do not seem to be able to find any credit, nor reference to the original devloper ?!? is that a common practice ?
Glad you like it, It was created by Miniclip Game Developers.
ah ! then, I understand the credits :) ...
Very polished, very metal-slugest ...
I would be curious to know if it is art-based, or if you used super-tiles ?
Also, I wasn't aware Miniclip had their own dev studio : is that recent ? is it full time ? or are you building a "sponsored" team for projects ? I would be curious to hear more about your business model
Oh, didn't realize you were releasing it so soon - I've got quite a lot of bug reports, but wasn't going to send them until I'd managed to get through the whole game on Survivor difficulty. I don't suppose you'd still want me to send you what I found?
One fairly major bug, for instance, is that the Keyboard & Mouse Control mode doesn't work on Macs (which is part of the reason why I wasn't able to get through the game very quickly). The developer used Key.isDown(1) as the mouse listener rather than an onMouseDown event.
Miniclip is very silent about their entire business model, that makes me kinda nervous. I prefer the YouTube/Google-style: allthough I'm very anti-capitalistic, I respect those guys for what they did/do and the "open" business structure of their companies. Sorry, totally off-topic, I haven't studied economics and probably no one cares.
Nice game.
Remind me to contact you again soon. I have several games I need developed. You'll understand if I don't pay you right? Seeing as how you're anti-capitalism...Quote:
Originally Posted by walnoot
;-)
I think this game is TOO metal-sluggish : Exactly the same actions, ennemy types...and I'm nearly sure some sounds were ripped from MS.
Original message:
It's VERY slow. Barely playable.
Revised message:
I replayed it again and it was very fast and smooth.
Odd how the Flash player varies like that! (Maybe a Flash ad was running at the same time the first time I tried??)
I ran it in the standalone player, and got about double the framerate. The engine's fast, it's just the browser plugin that's sluggish.
Oh also, the control are not optimized for international playing. It's nearly impossible to play with an AZERTY keyboard :(
Raybeez, (understand you're joking), but a non-capitalistic society doesn't work with me making games for free alone, you have to join me :). Untill then I'll try to make some money with whatever to keep myself and relatives alive.
For the next shooter, I would like to see a remake of the 'real' commando. Including Hubbard's soundtrack.
"For the next shooter, I would like to see a remake of the 'real' commando. Including Hubbard's soundtrack."
That's one of my dream remakes. It'll happen one day.
As to the subject of the thread, thought it played pretty well, nice presentation, excellent sprites. Not a bad thing being like Metal Slug so long as it's done well.
Squize.
Nice game!
Oh that would be sexy! Ever listened to Instant Remedy? They make covers on old c64 songs.Quote:
For the next shooter, I would like to see a remake of the 'real' commando. Including Hubbard's soundtrack.
Edit: You beat me to it Squize :/ I have an habit of reading through all threads before posting.
Never heard them, I'll search on them.Quote:
Originally Posted by Kianis
Here in holland you have the "C64 orchestra", watch their 'commando' on youtube
Nice looking game. One thing that feels really awkward is using mouse aiming but not giving a full range of aiming movement, and having to use the keyboard to turn around.
Even though I dislike all of these recent walk with the keyboard, aim with the mouse heliattack control style games, I'd take that over this bizarre hybrid you have here. Me personally I'd prefer all controls on the keyboard for this range of movement.
Still impressed though, ran smooth for me,
Chris
.
nice game worked well on my computer i dont like the wasd keys tho
Oh man, please, please, please let me be involved in that somehow!Quote:
"For the next shooter, I would like to see a remake of the 'real' commando. Including Hubbard's soundtrack."
In fact, just for the info, one surefire way to get EvilKris on your game dev team is to announce that you're doing a C64 remake.
I'm still blown away by luxregina's Barbarian game.
Actually I'm going to start a thread related to this...
- technics: very nice
it really feels complete- although scenes and graphics change one doesn´t notice the change- very nice done.
The performance is also very good even on this old pIII 700 Mhz machine- nothing to complain about.
- content: a clone in flash quality (meaning you seem to be happy with the level of a clone)
very sad,- you could have added at least some new features or elements. Its also very boring killing endlessly the same soldiers in the same way.
I liked the explosion animation if you created them yourself
control: average
it happend very oft that I accidently moved my mouse out of the flash object (just a little bit) and tried to shoot with strafing but that made my browser jump to a word starting with 'a' or 'd' in the rest of the page.
I guess I am not a fan either of the hybrid control and least not with your method
each time i want to move around i need to look for the wasd keys wile if they were arrow keys i could multitask explosions could better like renderhjs said
did the game have sound ?? i forgot to turn my speakers up