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[WIP] particle Pong
nothing original here, I really wanted to play with some particles, and pong seems like an entertaining way to do it....
http://www.blastone.com/wip/pong.html
I'm planning on adding attractors to it that randomly appear, though I'm still trying to think up a suitable scoring mechanism that will be high score suitable....
But it isnt rocket science and its nothing too new, just some fun :D
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I really like those effects, seems that the ball should move a little faster because of such a big explosion of particles.
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That is pretty awesome. It seems like the ball disappears too fast (when scoring). Nice work!
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nice effects,though i think the particles should be in another color than the ball and the brackets. well,at least than the ball :)
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true, the ball should be seen above it all.
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you know what would be awesome? if the particles actually had gameplay effect (other than distracting you because having the same color as the ball).
You could easily do that: you could make it so that passing the big ball gives 10 points and passing small particles gives 1 point each.
so you´d try to keep as many particles as possible in the game.
i´d like it :D
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That would be awesome, the scores would be up in their thousands and it would be up to you to stop as many as you can! :O
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im liking your train of thoughts, a lot!!!
Its something I can work with....
keep those ideas coming!
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maybe start the game with 30 particles, every time they hit your bat or a wall or the opponent you get the particles added to your score. Every time you score a point against the computer you get an extra 10 particles, evry time he gets a point you lose 10 particles. Lose all the particles and game over.
Add in some random attractors and repellers and from the sounds of it... some colour...
Sounds like a nice twist on a concept. Ill also make proper collision detection now, the current system is pretty budget :D
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It would be nice if the attractors also effected the pong ball.
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Make the particles be different colors. When the ball hits the paddle, the game randomly generates different colored particles.
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updated the link with the discussed scoring mechansim... there is no gameover stuff or attractors yet (soon soon!)
Ill add some colours soon too... any rgb suggestions???
I need to clean up the ai movement too its too jerky
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why not do some random rgb? var rgbVal:Number = Math.round(Math.random()*0xFFFFFF);
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Indeed, random RGB or HEX generation would make it cooler.
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random colours dont look as good.. Ill have a think about a single colour gradient range... maybe some nice blues :D
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you could try making an array of colors then just use a random integer to select each one. Are you doing this in as3?
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that is what I am doing now :D its all in as3
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Heh, I think it sorta crashed...
The fps counter still works, the fortexes still work, but my ball stopped moving right before it hit my paddle and I can't do anything.
Nice game though.
Edit: Happened again ><
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yeah thats the "Game over" ie when the particles are reduced to 0
I just haven't made that part, it only stared going from a particle playground to a game this morning :D
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yep nice effects
perhaps something that I noticed though:
-you have 2 perspectives or gravity systems- the pong is played from above (because the pong can drift in all directions) but the sparks fall down (a clear force direction). Perhaps make those more equal e.g making star bursts instead of what they look right now.
nice work as always