Post here your banner(as a footer) here.......
This is where to post your KoolMoves banners/footers
to find out more go here-
http://flashkit.com/board/showthread.php?threadid=30889
[Edited by BradBradleySL on 09-29-2000 at 11:31 PM]
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Post here your banner(as a footer) here.......
This is where to post your KoolMoves banners/footers
to find out more go here-
http://flashkit.com/board/showthread.php?threadid=30889
[Edited by BradBradleySL on 09-29-2000 at 11:31 PM]
how?
I always wanted to know how to do that in this Forum- They use VB Code.
Put this in your sig under your profile then take out the *'s and put the right info in.
[*swf width="###" height="##" background="#COLOR"]FOOTER-URL.swf[/swf*]
Brad
Below is what is an example of what is desired.........
is that your work?
it looks good.
Yes, it is:) And thank you.
Brad
All done in KoolMoves by the way!!
Brad
You might want to make the size a little smaller.:)
Brad
You are right. I'll try again.
jonnie talked me into it. But, I really think the boobies are going to take the prize. That's not fair. The clevage get's them everytime. DARN. Oh, well gotta try anyway. HEHEHEHE!!!!!!!
Created in Kool Moves.... :0
[Edited by Neo1008 on 10-01-2000 at 04:52 AM]
Ok Bob, I did it. Check the forum for some more footers with sound. I appologise.
[Edited by Neo1008 on 10-01-2000 at 02:20 PM]
We are not supposed to display footers with sound on the forum to avoid bogging down the servers. I deleted a couple of posts before I found the one with sound.
It was me,
Sorry about that.
Here are the footers without sound
[swf width="300" height="150" background="#ffffff"]http://www.geocities.com/jsnider.geo/wetfeet.swf[/swf]
and this
[swf width="300" height="300" background="#000000"]http://www.geocities.com/jsnider.geo/examplea.swf[/swf]
and this
[swf width="150" height="150" background="#ffffff"]http://www.geocities.com/jsnider.geo/test.swf[/swf]
and this
[swf width="300" height="150" background="#000000"]http://www.geocities.com/jsnider.geo/kool-kit2.swf[/swf]
Looks real good jonnie. I'm working on a little project(HEHEHEHEHEHEHEHEHE!!!):) That will be funny when recieved by e-mail. HEHEHEHEHEHEHEHEHE!!!!!!!! :)
Free Your Creative Spirit :)
How did you do that? Could you maybe send my way a tut or a time line from your setup in Kool Moves? I need to know how you got it to do that. I've been trying to get that FX for a while now in Swish but no luck. I've also been trying in Kool Moves and still no luck. :)
Its cool, especially all made in KoolMoves:) but my favorite is your water effect, maybe if you resized small groups of points throughout the animation of the water, you could more of a watery flow to it. I think I will try:)
Brad
Once again easy as pie, Johnie posted a little tut:)
Look here, not that difficult you just need to get the timing right.
http://flashkit.com/board/showthread...9&pagenumber=2
also look on page one of that thread, KoolKit is partial up, spread the word.
Brad
I reworked the water effect to get it smoother by using transparancies.
It is in part 1 of 2 of the special Kool Moves effects package.
I've been working on a top down version but am having problems. I asked other people but;
The answers I've been getting is that I would draw concentric circles (okay I can do that) and then I have to alter the alpha chanel and something or other. When I tell them I'm doing the effects in Kool Moves and it has no alpha channel that i'm aware of they look at me strangely.
Anyway I ment to post a reply to show you all mine
but dumb me posted a mew thread *roll*
Anyway here ya go ;)
Looks Good Mallek. How long have you been messing with Kool Moves?
Glad to see there are more entries, keep posting them.
What don't know what I am talking about- then go here
the first post-
http://flashkit.com/board/showthread.php?threadid=30889
Johnie-
How about using transparence some how to simulate the change of the alpha channel. I am reworking a lens flare effect I made, KoolMoves is great after its made, it can be reused, retimed, the colors changed, etc. etc. love the program. Hope to have done by tonight, but the priority is the site.
Brad
I found a better way to simulate it.
Using converted text O's to make concentric circles and filling them with the bit map. Not quite what I was going for but closer than before.