I need a "Movie-Library".
(please,post a single wish...the most important for you)
:mrpimp:
Printable View
I need a "Movie-Library".
(please,post a single wish...the most important for you)
:mrpimp:
Just one wish ...? :(
On the tools panel, it would be nice if the little arrows that extend the tool options were a bit bigger.
:)
Those buttons are on a timer. If you depress for a fraction of a second on the button face, the submenus will appear.
Owen is right,BOB !Quote:
Originally posted by Bob Hartzell
Those buttons are on a timer. If you depress for a fraction of a second on the button face, the submenus will appear.
He's talking about those "microscopic" triangles from the right bottom corner of each button.
Just imagine how "easy" is to click them at 1280x1024 !
but Owen...
this is not a new feature !!!
I would definitely appreciate a better ActionScript Editor. Maybe add a tree with the ActionScript function libary to the editor.
Next on the list is the ability to do more editing/changing of objects when in the over/down states of buttons.
Please add the ability to change the colors using HEX and RGB instead of just RGB. Some web/graphics editors use HEX and RGB.
AntiAliased Fonts, the fonts I used for some of my buttons just don't look the same from Koolmoves as they do from Flash 5/6. I use exactly the same font yet they show up differently in the final movie.
Add a tree view of the movie... Kinda like the movie explorer thats dockable to the screen edges.
----
PS
I know these are some tough calls since I am also a C++/Delphi developers I know what it takes to make additions to software.
Your product is most excellent, keep up the good work.
Faadiel
I would definitely appreciate a better ActionScript Editor. Maybe add a tree with the ActionScript function libary to the editor.
-> There is a tree of action script functions under help but you can't drag them or select them to the editor if that is what you are referring to.
Next on the list is the ability to do more editing/changing of objects when in the over/down states of buttons.
-> I don't understand this.
AntiAliased Fonts, the fonts I used for some of my buttons just don't look the same from Koolmoves as they do from Flash 5/6. I use exactly the same font yet they show up differently in the final movie.
-> I admit that our anti-aliasing is weak but this is difficult to improve.
Add a tree view of the movie... Kinda like the movie explorer thats dockable to the screen edges.
-> We have avoided a tiled interface because it tends to severely restrict the drawing area. I can make the movie overview screen which was implemented in version 3.50 so it can reside on the screen. Version 3.60 will allow most of the major view screens to be easily reduced to a title bar and back. I think we have adopted more of a Photoshop type approach to managing data views.
Sorry Bob,
To clarify the AScript Tree. I would like to see a floating window that has all the action script functions/vars etc that one can use.
I am thinking it might be good to use a similar expandable tree like in Flash MX action script editor. I realize this may be asking for much but it would be nice.
Does the AntiAliased font issue have something to do with the Flash Export Libaries or is it the KM Graphics engine? You might want to take a look at some open Source graphics applications. The GIMP is probably on par with Photoshop level editors and the source code is available for download what with it being open source.
Anyway I am just taking a stab in the dark here simply because your product in my opinion is easier and better than Swish2. Looking forward to Version 3.6.
Faadiel
but Owen...
this is not a new feature !!!
hehe. So I get another wish!?! :)
How about showing the x/y of a selected point on status bar?
And as KoolMoves gains market dominance (* evil laugh :devil: tomorrow the world! *) and new users, a revamp of the help system. A really comprehensive help with levels for beginners, intermediate, advance, and indexed.
This will save heaps of time and effort in the long term, and will, I am sure, increase upgrades from demo to licenced.
( PS: Bob, thanks for the info there. I didn't realise that holding the button down for a moment did the same thing as seeking out the tiny arrow. Hehe. A very small (pun intended) irritation disappears! )
V 4.0 is a bit out... In either 4.0 or 5.0 I'd like to see SVG import/export. Shouldn't take precedent over more important things though.
I agree with NecroManthus,
From my point of view, a symbol library is the most important thing.
With the new MX ActionScript functionality that is soon to be released in KM, a library will allow us to take full advantage of the increased Object-Oriented nature of MX actionscript. At the moment there is no (easy/convienient) way of associating a custom Object with a symbol in the library (not to mention the duplication of Objects that we have to do now and increased file size because of it).
New things like "createTextField" will be a little limiting if you can't attach a scrollbar "component" from the library.
I would eventually like to see KM have its own set of "Components" that you can just drag and drop onto the stage or script dynamically with ActionScript - until we have a symbol library, this is not easily accomplished....
If you are into ActionScript, you will soon not know which way to turn because of all the new AS functionality - creating movieclips and textboxes on the fly, XML, local shared objects (which allow you to save info to the client PC - like cookies), loadVars Object, drawing API (draw dynamically with ActionScript),Movie clip buttons and the new MX event model which means no more onClipEvent within mc's....These are just a few of the things Bob has been working on.
With the increasing ActionScript functionality, I would also like to see some form of simple dubug functionality - list variables/Objects would be good.
Bob has put an awful lot of effort into KM, and he always bends over backwards to try and please everyone.
Way-to-go Bob...
Hilary
--
Actually, those are some sound points, Hilary.
hehe. Maybe a line should be drawn, with KoolMoves as we know it on one side (the "lite" version) and the new KoolMoves (xTREMEly KoolMoves) :) on the other - with a Surgeon General warning on the package.
This next release really sounds awesome. *Salivates*
And yes, props to Bob.
bkrawage - intresting (and usefull) requests
Owen - excellent idea (I'll be allways an XY(Z) fan) :p
Johnie - from now on you'll be the "SVG Man" :p
Hilary - you're my "brother" after all ...
BOB - let's see what can you do :p
SVG has been on my WishList since V 1.5 or so. It is becoming more important. ToonBoom, Corel Draw, Illustrator, and Swift3D export as SVG and more tools that used to just export SWF are now Exporting SVG and SWF. Mobile platforms are also all suporting SVG.Quote:
Originally posted by necromanthus
Johnie - from now on you'll be the "SVG Man" :p
[/B]
If KoolMoves gets SVG added to it there would be a common file in which to share work between aplications.
Not to mention that Corel is dumping all its got left into SVG which will prompt Adobe to dump more resources into it as well.
Likewise MS is dumping considerable investements in XML. SVG is XML.
The new functions in Flash 6 allow you to render a subset of SVG - as it is XML.
Likewise SVG will soon be available for use in XUL.
- However Like I said GUI enhancements and improvements... and even the Library should take precedent over SVG export/Import.
I also think Bob has been doing a good job in getting new stuff into KM :cool:
Johnie you're the SVG Man for sure !
(don't be sad,I'm agree with you) :p
I need to import 3DS files into KM ... ha ha ha
:mrpimp:
Cool.Quote:
Originally posted by Bob Hartzell
-a way to rotoscope from an avi or mpg file (frames synced with video)
-> This is hard.
-a way to create a number of frames in movie (instead of one at a time)
-> This is easy. I'll do it for the next version.
John U.
SVG imp/exp would be a big improvement .
I would like to see dynamic moving of objects while scaling, rotating, etc in 4.0
These are all good ideas. There is a tension between improving the usability for beginners and advanced funtionality for expert users. Usability increases sales. It is not clear that advanced functionality does because the users drawn to advanced funtionality will most likely use Flash. In some cases advanced functionality is important for features which appeal to the masses like action script based text effects (our motion scripts). The next appealing feature -- 3D text effects -- built on advanced functionality is in the works and may possibly be ready for the next version.
You might want to take a look at some open Source graphics applications. The GIMP is probably on par with Photoshop level editors and the source code is available for download what with it being open source.
-> This antialiasing is bitmap based which is totally different than vector based antialiasing.
It's true !Quote:
Originally posted by Bob Hartzell
-> This antialiasing is bitmap based which is totally different than vector based antialiasing.
But what about "rescale with interpolation" (cutting lines & columns from images it's easy,but UGLY).
Also I think you must improve the EPS/WMF import feature (I had a lot of problems here).
I'm not a "TEXT effects" fan,but for dynamic text a "selectable/not" feature would be great.
About ActionScript...later.
But,as I said,the NO.1 (for me) is a "Movie Library"
:mrpimp:
There are so many text effect editors on the market already. A better choise could be if this advanced functionality would be implemented for objects (mc's) as well.Quote:
Originally posted by Bob Hartzell
In some cases advanced functionality is important for features which appeal to the masses like action script based text effects (our motion scripts). The next appealing feature -- 3D text effects -- built on advanced functionality is in the works and may possibly be ready for the next version.
I aggree with Owen a revamp of the help system (not so much change in the help-system since vers. 1.95?!) would be a great time-saver and really helpful for the non-powerusers like meQuote:
Originally posted by OwenAus
but Owen...
this is not a new feature !!!
And as KoolMoves gains market dominance (* evil laugh :devil: tomorrow the world! *) and new users, a revamp of the help system. A really comprehensive help with levels for beginners, intermediate, advance, and indexed.
This will save heaps of time and effort in the long term, and will, I am sure, increase upgrades from demo to licenced.
Gorky
very very true !Quote:
Originally posted by henkvg
There are so many text effect editors on the market already. A better choise could be if this advanced functionality would be implemented for objects (mc's) as well.
;)
As KM doesn't really provide an easy way of syncing frames with a music score, a couple of possibilities might be helpful even if in the most basic way.
The internal player displays the frame number/name as it is processes but does not, at least as far as I've been able to determine, handle the audio side. Perhaps modifying the internal player to play the audio as well as the video?
The external stand-alone player (browser) or the browser option itself displays the movie and plays any audio. Unfortunately, it does not display any frame information. I'm not sure if displaying the frame number during external/browser playback is possible but perhaps overlaying the frame number on each displayed frame as it plays is?
I'm going to sneek another couple in....
The option to embed fonts in dynamic text boxes...
A trace function for simple debug of Actionscript
Hilary
--
more wishes... :eek:
When you edit points, it would be cool if the cursor could sense when it is over a point and you could click-drag that point instead of having to click-select, then drag.
Also, it seems like when drawing free-form shapes, the number of points laid down is 'timer' based, that is, if you draw a line slow you get a lot more points than if you drew the same line fast. If this is correct, then what might be helpful is a way to control the 'timer', or frequency of points plotted.
>Also I think you must improve the EPS/WMF import feature
agreed. less nodes.
John U.
I think that Hilary has some telepathic abilities :pQuote:
Originally posted by bridelh
A trace function for simple debug of Actionscript
Hilary
Here's a small book. And it only covers some parts of 3 of the 108 things I have on my wish list.
- Movie Resize.
An option to turn off the ability to grab a movie border and resize the movie that way. I can see how this can be useful, but I tend to resize movies when I am trying to grab a cluster of shapes. BTW, when that happens, the movie dimensions often show wierd sizes, eg, 7,891 pixels!- Plug ins
A way that people can create their own library items and drop them into the special library folders (in, say, a sub-folder) where they then magically work. At a more advanced level, a way for third-party software to communicate with koolmoves (eg, create 16 frames and slap in these shapes, clips and AS as advised here). This would give quite powerful plug and (create then) play abilities.- Help
Additional help.
Perhaps a glossary or definition of terms. Language is a fantastic way to explain concepts, however the words must make sense. I can remember struggling to find ways to ask questions because I could not find a word or phrase to describe what was desired - or one that would make sense to both myself (newbieTalk) and the gurus (techTalk).
Perhaps some diagrams to explain how things fit together, eg a hierarchy with relationships between objects like the main move, the frames therein, the movieclips and etc.
Maybe some Flash Player hints. Like what is resolved and when. For example, is the action script in a frame handled before or after the frame's graphics are displayed, and if tweens are handled before or after that. Even simple things like the fact a pure movie does not tween between the last and first frame when looping.
The next 105, plus details on the first three, are due to be published by Random Press. :)
I think the antialiasing with fonts is a biggie... you just dont get the crisp look of a small font with KM as you do in Flash...
The ability to take shapes and cobine them as one... not a group - as one actual shape...or to add to a shape at point intersects...for example... draw a box... then take a line from the top corner out then back to the other corner to form a triangle on top of the box and have this be one shape. did I explain that ok?
a movie library like there is in Flash!!!
AND MOTION SCRIPTS THAT DO NOT RUN ON THIER OWN TIMEFRAME! or the ability to turn that off.
I think the antialiasing with fonts is a biggie... you just dont get the crisp look of a small font with KM as you do in Flash...
-> Are referring to the look in the flash player or in the authoring tool?
AND MOTION SCRIPTS THAT DO NOT RUN ON THIER OWN TIMEFRAME! or the ability to turn that off.
-> Not possible I would think.
____________> what about the ability to have a gui toggle where it makes the parent movie stop and wait until the motion script is completed before it continues to play?Quote:
Originally posted by Bob Hartzell
I think the antialiasing with fonts is a biggie... you just dont get the crisp look of a small font with KM as you do in Flash...
-> Are referring to the look in the flash player or in the authoring tool?
______> how they look in the player.... if I create the same swf in Flash they appear much more crisp. small fonts seem to blur in KM.
AND MOTION SCRIPTS THAT DO NOT RUN ON THIER OWN TIMEFRAME! or the ability to turn that off.
-> Not possible I would think.
GOOD news: MARK is alive !
Mark,join us (again) and continue to improve the KM Artwork-Library.
Alive... well maybe slightly coherent.... if not comatose...Quote:
Originally posted by necromanthus
GOOD news: MARK is alive !
Mark,join us (again) and continue to improve the KM Artwork-Library.
Ive been focusing on my primary passion - networking... been working on security certifications and preparing for an intrustion detection exam....
but I try to pop in often...<grin>
I'm still very new to this program, but since you asked...
I would really like a built-in tool to create customized projectors. I've checked out numerous companies such as ***********, FlashStudio, Flash'N'Pack, SwiffCanvas, and others. The support is crummy for most and they don't all work with KM due to the way the FS Commands work in KM. It's very difficult to build customized projectors for distribution on CD Rom...at least that's been my experience.
Great idea.Quote:
Originally posted by weden
I would really like a built-in tool to create customized projectors.
I'm sure that BOB is able to implement this feature.
;)
The only thing I would LOVE KM to have is the ability to "Correctly" import a SWF, by adding all "0" tweened frames for as long as the SWF lasts, like in Flash MX.
The reason why I want this is because I don't want to use the loadmovie(); command, because it is hard to get it perfectly in time.
And 2, I want it so I can upload it to a site without using the loadmovie(); command.
Thats the only thing I could want, and man do I want it. :p
"Import SWF as object" & "loadMovie()" are VERY different from "import (SWF,AVI or GIF)" from Flash MX.Quote:
Originally posted by The Action Scripter
The only thing I would LOVE KM to have is the ability to "Correctly" import a SWF, by adding all "0" tweened frames for as long as the SWF lasts, like in Flash MX.
For this purpose,Macromedia use a "SWF frames decoder" (something like SWF Scanner) in order to extract all frames from the movie.
However,their algorithm is VERY buggy: can't extract the child-movies frames and sounds.
Are you goin' to steal some shapes from other's movies ? ;)
Heh no, Necro, just wanna succesfully add my Swift3D scenes.
They all work with KM. Well after the most current beta does. 3.5 works with SwiftCanvas- Actually V 1.5 did, and Jugglor and well pretty much all of them.Quote:
Originally posted by weden
I'm still very new to this program, but since you asked...
I would really like a built-in tool to create customized projectors. I've checked out numerous companies such as ***********, FlashStudio, Flash'N'Pack, SwiffCanvas, and others. The support is crummy for most and they don't all work with KM due to the way the FS Commands work in KM. It's very difficult to build customized projectors for distribution on CD Rom...at least that's been my experience.
What has happened is this;
KM Implemented FSCommands- It was one of the first 3'rd party tools to do so. The FS Command interface was based on Older Versions of Flash.
When we got AS Bob didn't add FSCommand as an AS but rather left the old implementation. With actionscript the format is thus FSCommand("Command","Argument")
Likewise he never added support for things like %20 or char(20) but rather you have to type the char. In the case of tabs you have to depress the shift key and the Tab key.
FSCommand inside of SWFs has not changed. What has changed is how the MX projector handles FSCommands. It will only allow you to use FSCommand Exec on programs inside a folder marked FSCommands in the same directory as your projector. Likewise they droped support for chr(X) in FSCommands.
SWFStudio and FlashStudio have pretty good support and FlashNPack support is pretty good. SwiffCanvas support is almost non-existant. To be honest the fastest way to get support on these tools is to run up to the Standalone board here at Flashkit.
When we got AS Bob didn't add FSCommand as an AS but rather left the old implementation.
-> Do I need to do this?
----------------------
The only thing I would LOVE KM to have is the ability to "Correctly" import a SWF, by adding all "0" tweened frames for as long as the SWF lasts, like in Flash MX.
-> I think what you are asking is that KM import all the shapes from a swf. It is a difficult task. I started to develop that ability but never finished.
Thanks Johnie (I think!)and everybody else also. A little overwhelming for me as a newbie to all of this flash programming. I feel like I could catch on rather quickly if there were some good tutorials on SWFStudio,FlashStudio, and FlashNPack for KoolMoves. I'm just not getting the correct commands and arguments to be able to launch files from these projectors. I will keep on truckin' and trying to learn all of this!
Thanks so much for all of your help.