i just added a new game: kikikaikai: cyclop madness.
very simple game, but... addictive? maybe.
check the link in my signature ^^
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i just added a new game: kikikaikai: cyclop madness.
very simple game, but... addictive? maybe.
check the link in my signature ^^
oh cool. i liked the new site's look too. im making a mini game for you marmotte - probably will finish it once the finals are over...
very clean game - addictive!
cheers:D
really? what about the graphics? i didn't sent you anything...?Quote:
im making a mini game for you marmotte
mmmhhh... that game with the cyclops inspired me a lot! why not several areas? why not have several playable characters? two player mode? better cuts (these are lame)? win items, money to progress? with new enemies, bosses?
wow! ^^ i think i'll update it! plus it's a lot like a mini-game for my RPG project.
very slick graphics as always marmotte,
and gameplay is fun,too :)
i like the outlined style,gives a cellshaded feel,please tell me which of the two pics (attached to the post) you like better
well i have the rocky download from a while back, ill just snatch the graphics from there. i could always use more though!
fospher<spam>@fospher.com
remove the <spam>
very niceslickneat.
great stuff again. and with your ideas incorporated it could be really great...
doesn´t beat bubble bobble though.
tomsamson
omg... is it... a flash game? visually it looks like a 3D game, character included, playing on the newest consoles... wow!
i think i'll go for the jet set radio style ^^ graphics elements are more distinct that way, plus the general graphics of your game fit that method very well (i like the color you choose, and the very good contrast/shadows).
also, in the present case, there's an ovni that is surely following you... his color is the same as the wall; if it's not cellshaded, i'm afraid we will not be able to distinguish it correctly if it's in front of it... hey, i wanna see it in action ^^
fospher.com
mmmhhh... you mean the graphics ripped from zelda? i don't use them anymore, except for some little details (mailbox)... maybe you can simply put colored square that i'll replace with the correct graphics later?
but tell me more about the concept of your game? i'm interested ^^ as i said, if you need my code (player's movments, attacks) in order to include an game included in the actual game, don't hesitate to ask...
fbulletproofmonk
^^ yes, bubble bobble is a very addictive game (i mean the original one, not mine, since it's not directly my game). the offline version is 9 areas long, and the online one 6. i'll post the longest version online probably ^^ there are moving platforms and a new enemy...
Marmotte, that Cyclop game is cool. And it looks good.
Well, you aked me to create a minigame for you in my Zelda post (http://www.rockonline.nl/zelda.htm). Im boring to death, so I'll try something and send it too you.
Keep it on, flashers!!!
yes, your zelda conversion is particularly well done
mmmhhh... you must be at school ^^Quote:
Im boring to death
don't forget, the graphics will be the same for the game itself and the mini-games. also if it's the same code for all the game, it would be great.
to be honest, i really need graphics instead of mini-games for now... because the engine of the entire game is quite advanced, a lot more advanced that the graphics, where i have something like 3 or 4 areas done.
that's why the cyclop madness is so cool; only one (or few areas) that are closed, so no way to wander all around > easier to produce...
thanks for your interest anyway ^^
cool,i didn´t expect such a reaction,thanks :)Quote:
Originally posted by marmotte
tomsamson
omg... is it... a flash game? visually it looks like a 3D game, character included, playing on the newest consoles... wow!
i think i'll go for the jet set radio style ^^ graphics elements are more distinct that way, plus the general graphics of your game fit that method very well (i like the color you choose, and the very good contrast/shadows).
also, in the present case, there's an ovni that is surely following you... his color is the same as the wall; if it's not cellshaded, i'm afraid we will not be able to distinguish it correctly if it's in front of it... hey, i wanna see it in action ^^
even though you don´t draw your games´graphics (in most cases),i see from them that you´ve a very good feel for style,so,pleasure to hear such a comment from you :)
most of the graphics are done by our graphics guru phreax,i just reswamp them a little to get them that cell shaded feel.
i think i´ll also go for the jet set radio style in the final version,you´re right,its much more distinct that way,easier to seperate different shapes from each other.(initially i just wanted to give it a comic like feel :) )
if i don´t have anything to do this weekend,the first playable version should be up (very) soon.
YEAH! :D
i love it.
k.
Hey tom,
I really like the outlined one :D
About the "between-level" anims they should be up shortly as well :D I am trying to get as much flash done as possible between working and studying!
tomsamson - Cell shaded looks better
marmotte - once again you make a wicked mini game! damn, they kick ass...... Question - why is the silent hill guy not animated? he slides along! lol
Well done both og you egg heads (i'm saying this in a nice way :) )
^^
he's one of my friends... he's not animated because i haven't captured him; he was so busy creating the graphics... the project was rapidly avorted because of it's fps speed (fog effects, scrolling, then later night effects, shadows, monsters, storyline etc...)Quote:
why is the silent hill guy not animated
> too much intensive for the poor flash player ^^
be ready for a cyclop madness vol.2, with more areas, more interactivity soon.
Hey marmotte your games kick ass. The last game I played of yours was kid ircus. I really like your cyclone game. I got a question. One I hope you can answer. I'm currently making a Harvest Moon game and I want to rip the graphics from the snes one and ill add some other ones later. Any way getting to the point. What program do you use to rip your graphics and how do you make them transparent or no background to them. Thanks in advance.
Laters.
i'm glad to hear you like my cyclop game; i played it myself several times just for fun (not to test bugs, it means i like it ^^). volume 2 is already on the way, story mode.
the actual game is more like a survival mode ^^
about your question:
check my thread "omega bird+several updates", it's still in the first page here (or maybe the second), i told how to do almost perfect sprites.
to rip the graphics, i'm using an emulator. to erase the border and make it tranparent, i'm using photoshop, then export into gif. but read that thread, there are some details to make the sprite look perfectly with flash.
and here are some links for you too:
http://tsgk.captainn.net/sprites_snes_harvestmoon.html
http://www.rpgicons.com/frames.html
^ these are harvest moon characters, items etc...
emulator usually will have some function to close down some graphic layer, example, u can close the background layer and capture the character sprite.
Thanks marmotte ill look for it.
mclelun:
yup thats what makes emus so great oh and the save state is great.
glad you like the outlined style,so i´ll definately go with it :)Quote:
Originally posted by phreax
Hey tom,
I really like the outlined one :D
About the "between-level" anims they should be up shortly as well :D I am trying to get as much flash done as possible between working and studying!
you don´t have to hurry with the anims,
the first online version shouldn´t feature the story mode (where you play through several levels),but instead two player deathmatch/high score chase (so i can see fps on different pcs).
(still good to have em ready for the story mode,besides that i love to see your stuff,so send it over once you have some of it :) )
Looks good marmotte. Should add some random powerups maybe, like health or something and stuffs... Ok... yep... Anyways, nice game...
for making the game a more valuable subgame inside your (rpg like) page,i´d turn it into a quest game,give an objective and a story.
quite simple to achieve actually,let´s say the ninja girls grandma has birthday soon,ninja girl thinks about some flowers would be a good present,so she starts to plant some nice flowers (already implemented in your game),the flowers grow nicely and right on the day of grandma´s birthday,suddenly dwarfish cyclops enter the garden to steal the beautiful plants.you have a timer of one minute,the cyclops always try to get close to the plants,each time they are over one of them,the flower dies a little.
once all are gone,you loose.if you rescue some of the flowers,you win.
then you can bring them to your grandma and get something for it (like a new ninja sword,as your grandma is also a ninja,of course).
still,you have to watch out while bringing her the flowers,as the big bad wolf awaits on the way,but that´s a different story..
hm,you see,i´m bored..
will go work on major phreax some more..
tomsamson
ok, the game will be ready in 10 years ^^
what you are saying is not difficult to code; the annoying thing now is the graphics creation, and also events handler (the story you just world is an event).
BUT, as i said that cyclop game inspired me, so i have now some kind of story around it ^^ so it will have an objective, of course. here' it's just for fun (though it can be more complete, like extra lives, new abilities)
NOW
is a RPG in flash valuable? in mean, it's ssssoooo long to program one from the begining, and i just realise that my cyclop game is so short but so addictive... (maybe ^^)
what i mean: is a real RPG in flash worth it? maybe people are looking for flash arcade games, not in-depth games... so they will play it 5 minutes, say it's wonderful, but nothing more...
doing a mini-game like that cyclop is very entertaining (i had a lot of fun doing it during the evening), but an entire RPG, mhhhh...
as i said,i was bored and when i have nothing to do,i get lots of ideas for things to do all the time..
to implement what i said,you wouldn´t have much to do:
tell the story with that textoxes (with the character images next to them) you used in one of your last demos,the flowers are there already,give the cyclops the code to move towards them,and away for some seconds once they are hit by the players sword,besides that,keep the game as it is,that´s it.
if i got you right,your game/page shouldn´t be a huge rpg with endless story etc. but instead lots of mini quests and games sticked together in a small world in which you can run around.
(which i think is the ideal "rpgish" solution for web games,as the player can play one mini game,quit the page,come back sometime later and play another one without loosing anything of the story/game progress.having several minigames rocks,even more if you get something little for solving one which you can then use in other minigames or just while you wander around (you could just save that using shared objects).
you could for example also add an arcade where you can then play some other games (like your omega bird) on one of the arcade machines,besides the fact that its more fun the more mini games you have implemented,you could also use different graphic styles for games played on the arcade machines in the arcade.
but i get your point about rpg complexity in general and how much sense it makes for a (flash)web game:
as you said rpgs take a long time to create (longer than any other game type if it should be a good one),on the other side,web (flash) game players normally pass by on a site,see a game which seems interesting,test it,play it for some minutes and come back if they liked it,but usually they don´t spend several hours on that page,so you´re right that full fledged rpgs make few sense as online only game.at the company i worked last for (i won´t tell the name but its a very well known big flash company),they worked ages on one mammutsize rpg game and though they had already put over a year effort into it at that time,not even half of the game was playable.
that was the first time when i changed my mind about the "big rpgs" every developer seems to suffer for.
since then i think as you,that smaller games are much more suitable for the web.its a difficult thing to get something with few game elements addicting or even outstanding,but its at the same time pretty sure that people will at least play it half as long as the time you put into creating it.(i´m trying to create major phreax with that in mind
added: though that is pretty difficult,each time i don´t have anything to do,i get so many ideas i could add to the game... ;) )
exactly what i'm trying to produce ^^ and that's a wonderful idea!Quote:
lots of mini quests and games sticked together in a small world in which you can run around
of course the save and load feature is on the way to be included. and quests can be added easily when the world will be graphically finished, and areas "logically" put in place.
about your arcade idea, mmmhhh, i had that in mind (since my very old rocky experience); i tried to import the bubble bobble game (using load movie) but the keys weren't working... note; i never put _root.something in my games, but _parent.something, which seems logical if we plan to load it some day).
in other words: my project is very interesting, and as i said, i can distribute freely some fla of it if you want to add your min-game.
we can simply fix that loading external swf issue,just let me have a look at the code once thew page is up for that one.
i´m now full (free) time working on major phreax,after that i´ll have plenty time to work on other (smaller) games :)
Very nice Marmotte, you've been busy I can see! As always, very neat and intuitive and a lot more content on your site since the last time I was here (several months ago). It's always a pleasure to try out your stuff.
tomsamson
i'm sure the problem is so easy to be solved; in fact in tried to load an external game just to see how it looked. some keys were responding (arrows), but some don't (ctrl for example), although the code for the key assignation was the same for all keys.
btw i didn't try to correct the problem, as i said it was just to see how a game integration looked like.
thanks for your interest anyway ^^
kdsh7
busy, yes ^^
i'm now adding several examples of my graphic / design creations (i'll scan several pages of my manga drawings also). since my multimedia/designer school will be finished in a half year, i'll have to find a real job; so my little web site will not be exclusively flash game based, but also a portofolio. of course i'm still motivated to produce mini-games during my free time ^^
i think you won´t have too much problems getting a job ;)
as i said,let´s talk about your website thing after major phreax,then i can devote much more time to other free time stuff :)
i made game loaded into other swfs several times and never had problems with controls or anything else,so i´m sure we´ll get around that one
Hey marmotte! long been a while since I have posted... Anyways, I decided to post my thoughts about how this is all going.
Um, I love the new game! It is really fun and the graphics are great, and of course I have not run across ANY bugs or problems. I like the changes to your website. I also have been thinking more about Flash RPGs ( I just bought ZELDA A LINK TO THE PAST for GBA, and it is absolutely great! ). My conclusion is that I, personaly, would not want to sit in from of my computer go to a website and play a little rpg on a little screen.
I think what you are thinking about (maybe already done) for you game is good. Making it a little/medium/large interactive world that has a whole bunch of minigames and little quests would be GREAT fun.
As for you game, I only have two comments/requests: 1) bring the cows back (hehe) and, 2) make sure to have Rocky as a character ( i love that racoon ). And good luck.
As for me, I am moving into the programing side of things. As opposed to sites and graphics along with coding, I am trying to move into just programing ( sure i will do graphics if i must ). My first step towards this is my current game. Remember the ChuChu Rocket style puzzle game I had done before? Well it is coming back! with a whole new attitude!!! I can't wait untill it is done. It will have full playbility, full graphics, and just be awesome. I am only doing the programing while Chris Hildenbrand ( i hope I got the last name right, I don't have it in front of me right now ) from Cator.de making graphics for me!
All you get at the moment is my signature.
-Phil
hello d3s_inc!
i'm glad to hear you are on the road again, i'm waiting to play with your chu-chu new style beat alpha remix ^^
about your requests:
no problem. absolutely no problem. they are here, offline ^^Quote:
bring the cows back
maybe you wasn't here, i posted a very short preview of my RPG, you can switch between characters while playing (rocky is of course one of the main characters, fully playable) > what i mean, the engine of changing characters dynamically during the game is already finished ^^Quote:
make sure to have Rocky as a character
tom
well, i hope so ^^. thanks.Quote:
i think you won´t have too much problems getting a job
mini-games
if you have ideas about interesting mini-games that fit the little world of rocky and his friends, don't hesitate to post!
thanks
ohhh ... sounds interesting. i´d like to see them.Quote:
Originally posted by marmotte
i'm now adding several examples of my graphic / design creations (i'll scan several pages of my manga drawings also)
k. ;)
I remember saying I would do graphics such as putting houses together. I don't mind doing the tedious work. Actually, I would consider it fun.
So what happened to that deal, marmotte? :)
you are right virgo...
ok, i'll collect some house's graphics (i mean, interiors), so that you can do a test. do you have photoshop?
and when you'll finish the first house interior, i'll see what is your ability to do it...
i'll add the outline effect after, so always separate all the elements (layer).
are you still ready for it? ^^
i also posted several posts above that i'm open to any idea about mini-games integration (concept...etc)
maybe if you make (or rip) some sprites I can make a bomberman for you're website. as soon as I'm finished it though.
it might be a good idea...
by changing a little bit the concept, adding something new, it can be very interesting!
thanks.
but i was more thinking about: give me some ideas, and i'll try to code it. i don't want to bother you all and create games for me.
btw, your bomberman is tile based?
i can add some kind of bomberman-style area, or some bomberman-like tournament in my game, why not ^^
yeah it's tilebased: http://www.lukstr.no-ip.com/flash/bomberman.htm
I can change the grapics if you want, anything is possible really. I still have to get enemies implemented, but powerups are in there too, just don't show up often.
i see...
what i also meant earlier;
including a bomberman-like game, but without the bombs, something else in accordance to the game, and some kind of goal: why such a mini-game here, etc...
for the moment i have the cyclop madness to be included, with several more features, for example ^^
yep, marmotte, I have photoshop. And I'm up to it.
e-mail:
ryan@:nospam:interfall.com
You know the drill. Remove :nospam:....