[DISC] What way would you do it ?
Ok i typically started this thread to help myself out with a project ive been working on for sometime now, but i thaught this question might help everyone out a little because it covers such a range of ideas. Now the topic of question is how people dynamically setup their games.
How do poeple put sounds in their game.
1.Have the sounds in a external .swf file and load them in.
2.Have sound placed on the timeline.
3.Setup sound librarys and so on.
My first real main query is how would you set up the following.
ok just say you have a game where the user selects a character. Their is several to choose from.
And each character has like 10 different animations to it.
1.How would you set this up in your game
1a/ Have one character mc and then refrence each character by the number chosen and the frame number.
1b/ Have seperate character mcs and attach each character to a blank mc.
1c/To decrease the file size and eliminate the point of loading all characters when the user only needs the one. Load each character from an external mc eg char1.swf char2.swf char3.swf etc
1d/ Other opinions.
2.How do you generally break up you large games.
2a/ Load them from external files into a main mc.
2b/ Have one file but have a preloader for each section and load other section while the user is in other sections of the game.
2c/ Other opinions
The reason of this thread is trying to workout and also show how people general put together their games.
How they load sound
How they get around decreasing load time but keeping the size and the quality of the game the same.
Do you use scene's insted of frames when moving to different parts of games
Do you make projector games rather then .swf ones.
How do you keep your game organised
Do you break up everything into functions rather then wirte loads and loads of clipevents.
Making and loading graphics and so on.
How do you organinse your librarys.
Things like that.
So let me and the other fkers (flashkitters) :D know how you do it.
Ow and also post a question here if you need it answered.
Re: [DISC] What way would you do it ?
Quote:
Originally posted by hooligan2001
How do poeple put sounds in their game.
1.Have the sounds in a external .swf file and load them in.
2.Have sound placed on the timeline.
3.Setup sound librarys and so on.
3. I have sounds in the library and I attach them when needed. Sounds in timeline are bad choise if you add options to turn sound on and off (every game should have that option).
I have used external swf too sometimes for really long music and really small game.