Originally Posted by tomsamson
That was great, but yup, then we put the game on hold for a long timespan anyway,without the option of financial support it just wasn´t realistic we could pull the full dev time and release it on our own on consoles and yup, even for a webgame it was too expensive in production scale for any clients we had up to then.
Instead we made several other games for clients,always with the thought one day there would be the right person or company seeing the potential and wanting to invest into it to have some version of this game =)