http://www.kaourantin.net/2007/06/fl...-3-beta-1.html
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will test this longer of course but first impression: awesome!
just tried a physics driven heavy thingy made in AS3 and it runs at way better fps with the new player version :D
Adobe really are a strange creature....i'ts VERY difficult to keep up with them. Those are the sort of features one kind of expected to be in fp10, I _need_ some bloody time off to get up to speed on all this fun looking stuff. Though I can't wait to see Papervision running with mip-mapping...gosh...
chris errorx
woah! hardware support for full screen. finally!!
i'd say this is a direct result of the "casual games" success and the desire to compete in that arena.
Mostly interesting stuff for Dual Core++ users, aint it?
yeah, i heard rumors about some of these things for a good while but i didn´t expect it to be in a player update that soon either :)
i think its awesome though that the player (then in release version) will be available for a good while even before flash 10 comes out :)
and yup,regarding the display/look improvement things they talked about,again,needs some more indepth comparisons but so far some stuff i tried indeed seems to look a tad crisper and it looks like there´s less tearing flickering going on. Such visual things are of course less obvious to notice,still very cool :)
well,i´m still in awe seeing physics heavy stuff run in full fps in ff on my box,everything else sounds great,too but yup, that one alone already did it for me :D (since i installed the new player in ff and not ie,ff has way better playback performance now,who would have imagined that? :) )
to saphua: as blink said,the hardware acceleration turns it into a benefitial update not only for multi core people.
Some mates and i just ran a few tests and those without multi cores all had higher fps results,too.
to blink: yup,also now with better video playback performance in fullscreen ms silverlight looks just a tad less interesting again ;)
a colleague of mine (i say that allot) met with some adobe guys, he mentioned they were looking at getting the plash player into TV (fullscreen video) but i thought it was just a rumor. I suggest FK goes into dev mode. I love these times.
Hoorah.
I'm in awe at the moment, the best response i can come up with is "Hoorah", i suck.
Lux, you gotta go fullscreen on 2K, seriously
I dont know if I did something wrong, but when trying my tilesscroll example (moving full stage bitmap around) new player was much more laggier in full screen both in IE and Opera. Does it need some new AS included to notice speed increase?
Well, after some tests with tomsamson ...
Gained 20 fps on Puzzle Bobble (flash6, as1, tonypa, it affects as1),
was running at 37fps under ie/firefox with "old" plug in, now at 57fps.
The game is designed for 60 fps.
Just, wow ....
At last our games will run at the intended conception speed :]
An old, old page:http://www.ventoline.com/fps.html
Fps counter, as1/flash 6 based:
- running 63 fps out of 80 fps planned with "old" plug in
- ... now 82 fps out of 80 fps.
Mip mapping also truely adds to the rendering/smoothness (Carlos' shark demo on papervision is looking better).
Some drawbacks: marmotte and i artificially boosted the original fps of Bubble Islands from 60 fps to 80 fps for the GDC; now it runs too fast ! First time needing to 'fps' down.
The effect goes down to games published with as1, so... Tomsamson pointed out that way less people might be into switching to as3 now though ;)
33% speed increase, not from actionscript, not from compiler, just from the player.
I don't even talk about hardware rendering .... this new option when in full screen, "activate software rendering" is feeling weird, after so much time waiting ;)
Great news !
[update]
Test done on mac osX by marmotte: the speed increase is not as stunning as on windows, as puzzle bobble now runs at 50 fps (57 under windows - old was at 37fps).
[/update]
yep, just tested most of my games in firefox (the worst performer imo) and all ran like they were offline, no slow down at all. Superb.
I'll have to give this a proper test later when I'm home....
Mixed feelings about this. The separate threading is awesome, especially if you want to decode flv without slowing everything else down, but at the moment realistic development has to be for single core machines. I think it'll be a year or two before we can expect the average user to have a dual core machine.
However, I cannot wait to try out the mip-mapping to see how it compares to the old renderer.
Sweet!
Woah.. This is like christmas and my birthday at the same time!! This is what we have been waiting for people! Adobe might be the best thing ever happened to flash:)
I´m so going to develop some heavy AS3 content soon,- wow finally a platform that really makes it worth developing for it
Neato! The one thing I loved about the older players was the fact of how many people spent hours trying to speed up their code. Thats what flash dev was all about sucking the most out of the player. Now with these improvements. Wow the ideas we've had now seem a lot more possible. I can't wait to get some free time.
Very, very cool. Tried it with some old demos I had and it's so much smoother - all those AS1 experimental games have become feasible in one fell swoop :)
Hang on... I think I... have I ? Yes, yes I have. I've messed my pants.
"We now have some code which will try to do VBL syncing"
Oh sweet sweet Uridium ( http://www.lemon64.com/?game_id=2766 ), you will finally be mine.
Squize.
sweet!
Sorry to post again so soon, but I just tried Polarity in FF ( Get a flash plug-in error using IE, which is annoying ), and that's how it's meant to play :)
I knew the Flash player would catch up with my code one day ;)
Squize.
PS. Oh, whilst I'm being cheeky and posting too often, just posted my plasma effect today over at the blog, and just tested it again using the update, and it's faster in the browser now than as a standalone. Sex.
Not seeing any differences here on my Mac. Birchlabs still lags in the same places, Polarity might be a tiny bit faster, not sure. Bubble Islands goes at a perfect speed, but I'm not sure what it was before. The copyPixels() performance test is going exactly the same speed as ever (would've expected at least _some_ difference there).
That's odd.
Check this mate:
http://blog.gamingyourway.com/content/binary/Plasma.swf
I'm getting a fixed 30 fps in FF, where as running locally it maxes at around 27, average around 25.
Let us know what you get, be interesting to see if the same old gap between windows and mac is still there even with this update.
Squize.
PS. I've not got a dual core either, so that's not affecting my results.
Goes up to about 18 fps :(
Btw, better Mac/PC speed comparisons can be done now... Apple just released a Windows version of Safari. Best browser I've ever used on Windows. :) Also boots up, renders, and JavaScripts faster than IE, Firefox, and Opera.
I'm confused.
Did Flash always have a full screen mode? I downloaded the fullscreen example from here
http://labs.adobe.com/wiki/index.php...rdware_scaling
and it runs full screen already without the update. It looks crappy when blown up but runs just fine.
Wow saw the improvement in your plasma example squzie. Sexy.
nice one Squize. 30fps, no drop
I'm happy and not at the same time. My trial version of CS3 expired :( back to flash8 and the public alpha for me. This new version is a beast, i never thought it would happen.
to turtlesoup: flash player has that fullscreen mode feature since one of the first updates to the flash 9 player.
The difference with the latest flash player update is that it can use hardware acceleration in fullscreen mode which leads to better performance.
As you can read on the feature list on tinic´s blog they also did some things to improve the look at the same time,too.
Quote:
Originally Posted by tomsamson
Thanks!
Good to hear I am not only one not seeing speed improvement. I get same 21 fps on Plasma thing both using new 9,0,60,120 player and 9,0,45,0 version. In Opera and IE, same results.Quote:
Originally Posted by VENGEANCE MX
I do wish I would get same exciting results as most of you guys, but currently I dont. Which makes me think it depends somehow on computer specs or how the OS is set up or settings in browsers. And thats worrying, because as designer there is no way knowing how your game will run on different computers, it may all be smooth in your own machine and work well for testers, but many users still start to complain about the game being too laggy.
Yeah soon we will have to start putting minimum requirements on the front screen of our games.Quote:
Originally Posted by tonypa
That's really nice, but I would agree Iam not seeing much visible difference in the games present online. Bubble Islands itself was well coded so Iam not sure if I can point out something really different.
I checked the plasma effect, getting variating 24-27 fps.
But I can't help but burst into a YESSSS!!!! after hearing this great update :D
I know its a security issue, but the thing about no keyboard input in fullscreen sucks big time...
Why do they really block keyboard input in fullscreen really? What _is_ the security issue?
We should all complain to Adobe about this...
That's odd about the lack of speed increase T :S
What processor you got on your machine ? I've just got a AMD 64bit, so it's not like I'm getting any of the new multi-threading improvements.
Is it going to be worth everyone posting their cpu specs who's tested the plasma effect, see if there's a common theme to why it runs better for some people with the new update ? ( I don't expect everyone to get 30fps, it is quite a heavy little routine, but more for those people who didn't see any difference when using the new plug-in ).
Oh, bit o/t, but anyone else spot that apollo is now called AIR, and that the beta of Flex 3 is out at adobe labs ? I think AIR is going to really open the casual game market to all of us, which is cool with regard Blinks recent post about EA getting in there ( Also ubisoft are starting to do kids stuff, won't be long before they get into the casual world either, and Eidos have recently bought up a lot of casual companies too ).
Squize.
Some test results about the nice plasma thingy of yours Squize:)
Work computer, winXP, 2 GHz, 512 MB ram
FF2.0
Flash 9.0.45: 19-20 fps
Flash 9.0.60: 24-26 fps
IE6
Flash 9.0.45: 24-26 fps
Flash 9.0.60: 26-27 fps
Home computer, laptop, 2 GHz, 1gb ram, winxp, overall good machine
FF2.0
Flash 9.0.60: 30 fps
So overall nice speed increase for a 0.0.15 increase in player version :)
Work computer, XP service pack 2, P4 2.8ghz, 1 gig ram
FF2.0
Flash 9.0.45: 21-22 fps
Flash 9.0.60: 30 fps
IE6
Flash 9.0.45: 27-28 fps ( Although opened in a pop up )
Flash 9.0.60: 26-27 fps
I think we've got to keep in mind it's still a beta release, but the results are pretty constant for me ( Just the weird IE test ).
Squize.
Squize, you should add fullscreen support to that plasma thing, both with and without hardwarescaling.. Would be fun to see how it runs:)
PS: Sorry for posting this much, im just bored at work :p
Work comp. here too:-
Win xp sp 2, AMD Athlon 64 processor 3700+ 2.19 ghz, 1 gb ram, Nvidia Geforce 6600 256 mb
Results for the new flash version for plasma effect:-
Firefox 2.0:
27-29
IE6:
24-27 fps
FF does seem faster then IE.
WinXP SP2, Intel C 2,66 GHz, 512 MB RAM, ATI Radeon 7000 64MB
Like I said 21 fps on this computer :(
Nice pc specs Tonypa..Quote:
Originally Posted by tonypa
But why..? :p
He must be referencing to the prior fps that he got before the specs. post i.e 21, for which the specs. are now provided by him, I think ;)Quote:
Originally Posted by T1ger