[F9] Funnytowers - First AS3 multiplayer game
Hi there !
We from funnytowers would like to present you with Funnytowers, possibly the first AS3 multiplayer game.
This game was made using advanced technology like we use our own C++ server, to manage our connections from members that are in the multiplayer mode, through a remote port.
So we are very proud of this game.. However, we are having problems with some clients that are using the some kind of flash player we dont properly recognize. So if you have trouble playing the game, please let us know here.
Some versions of flash player v9 seems not to fully accept AS3. Because this problem seems to occur at older versions of flash player 9.
Does anyone knows about this problem?? Every comment or critiq is welcome.
Funnytowers
We finaly found the problem
We installed all old flash player versions in internet explorer and found that the game bugs in IE with flash version 9.0.28.0.
We found them at
http://kb.adobe.com/selfservice/view...4266&sliceId=1
( thats handy to know )
We had to uninstall the flash players and start with the lowest version up.
Version 9.0.16.0 did not install or work at all and version 9.0.28.0 finally recreated the problem.
The game crashes when you let the time run out at the first level.
Solved problem A stuck at problem B
Thank you for your posts.
We found that you can't create a movieclip which is not preloaded in the first frame in version "9.0.28.0".
So:
lostthegame = new SLostTheGame();
addChild( lostthegame );
is just not there. We switched to cs3 because it gave more errors and this just does not give an error. The movieclip just does not show.
But now we have 2 new problems;
1) Users can't logon, it is a 2 trap rocket, first logon to create a php session and than logon to the xml server thing. The first part seems to happen but the second part ..... it should happen in the response event.
2) All movieclips containing components exploded after the game. I'm removing and adding movieclips from and to the display list all the time, the only additional thing is that I force a gc at the moment the game starts.
We think we have to skip version "9.0.28.0" and extend the version detection to warn users. We just got into some debug horror and any change we test in an other version could break version "9.0.28.0" compatibility.