http://www.nekogames.jp/mt/2008/01/cursor10.html
Co-operative play with yourself! God, I wish that was my idea.
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http://www.nekogames.jp/mt/2008/01/cursor10.html
Co-operative play with yourself! God, I wish that was my idea.
That is very cool - have to get past a few levels to get into interesting parts, but then you see what's going on and you're like AHA.
I can't beat level 15. Tried holding down all 3 buttons. Tried clicking all 3 buttons. Nothing works. Any clues?
i won hehehe... happy new year.
IP, you have to hold down a button on one of the lower floors too, can't remember which floor, but you will know it when you see it.
The game is cool, although the concept isn't much different from some of the entries to the "replay" JIG competition.
Ali
go to the third or somin floor and click the button down there also!
excellent concept! and there are so many uses for it, even for fps, shooters and fighting games, ghost images ftw! ;)
Wow now I just feel stupid. That was a really simple trick...
I can just picture right now a ninja gaiden style game in which you call yourself as reinforcement every time you die, just imagine how cool would that be!
I would call it paradox fighter or something like that.
I was wondering how long it would take for that to appear here. Why is it always the japanese who are the geniouses?
That happens when you put that many minds together...
Imprisoned Pride: Actually it has a lot to do with education, in America being a film maker is a career and you can get a degree in it and with some luck you can find a good job in the industry, in Japan being a game designer (not necessarily a programmer mind you) is an actual career and you can get a degree on it and get a good job in the industry local or international
(there are some game schools in America but they pale in comparison to Japan to be honest .)
In Mexico er.. theres computer science schools and you can get a diploma on film making downtown, theres no film or gaming schools and theres just no game industry! so you have to work for the web all the time and/or private customers who usually only want edutainment games and web pages, yay!
Ok back to topic.
Genii* :)Quote:
Originally Posted by Cortana
I knew i saw something like that before
http://jayisgames.com/archives/2007/08/timebot.php
:)Quote:
Originally Posted by alillm
Ali
I think you missed the sarcasm...Quote:
Originally Posted by AzraelKans
Hehe, sorry those were my grumpy/nostalgic 5 minutes of the day.Quote:
I think you missed the sarcasm...
I've always be impressed by japanese creativity and specially by nekogames, and this game is really one of he best innovative concept from the past years. Thanks vengeance for pointing this.
reminds me of a game I saw on kongregate called timed bot or something like that.
I like this one better though.
smith1302: I played timebot first too here is a link
http://www.kongregate.com/games/pira...e/timebot-v1-1
does any one have a link to those JIG entries that would be neat to check out
PS: I beat this one too, think I got the highest possible score too. Unless you can get multiple points for those priamid things
timebot isn't as good. I like the way you are the new thing each round instead of timebot where you don't control the replay and just one character. Nice game.
http://jayisgames.com/archives/2007/...c3_results.phpQuote:
Originally Posted by shavlor
I think it’s a brilliant game. When the last staircase at level 15 wouldn’t appear despite the three buttons being pressed, I thought I had to destroy all the pyramids. This made the game quite more tactically challenging and the first cursor could be used to more than just pressing a button and then waiting to die. No doubt this game can evolve and the concept can be put to use in endless ways.
The Timebot game was brilliant too and it’s interesting to note the similarities between the two games (or rather the differences).
Although I am developing a flash game, I have not really played much flash game (actually not much of any type of game lately) so I don’t know if these games are truly innovative but to me they are a real eye-opener - to that there is a lot of great games being developed and more specifically to time travel as an element of game mechanics.
Actually I can’t believe that the time travel concept was such a revelation to me. When you think about it games are perfectly suited to “explore” the time travel concept.
I'm still not sure, even devoting most if not all my brain power, how they keep track of that many cursors, and to that little detail like if you move them back and forth like a single pixel. Pretty cool concept...
10 arrays of let's say 1000-2000 units (flash easily handles that), once you initiated them there's almost no performance loss in assining values to them or to retrieve them.Quote:
Originally Posted by ImprisonedPride
I suppose after that you just add the event that took place to the object in the array... I had a feeling it was just using arrays...
Really? I'm surprised they couldn't get it smoother. :sQuote:
Originally Posted by ImprisonedPride
Eh? I was saying that it was really smooth. Did I imply otherwise?
Actually, looking at it again, it is smoother than I remembered. Still not as smooth as I'd like to see, but then again I suppose that's down the the framerate more than anything else.
thanks,Quote:
Originally Posted by tonypa
can't wait to check these games out
PS: that damn dancing girl in the top ad really slows down my comp. I think flash shouldn't allow ads that have high processor requirements... :crazy:
Flash wouldn't have anything to do with the content of ads, they just make the gun, they don't shoot it.Quote:
Originally Posted by shavlor
However, the portals should really consider this issue. With so many ads crammed on some portal pages, there are times when games just don't work appropriately.
What can I say, just, great game!!!
I could easily see a game like this with procedurally generated levels becoming the next viral...
I had a similar idea for a platform game, but I thought it would be impossible because the two can never interact - ie second player cant feedback to the first.
Never thought of doing it like this though.
Wish I had.