Disney and...pucca! I love it! Pucca is so cute!
http://tv.disney.go.com/jetix/pucca/...ain/index.html
Disney and...pucca! I love it! Pucca is so cute!
http://tv.disney.go.com/jetix/pucca/...ain/index.html
really nice stuff, am getting a Mac next week for the very reaosn of running Unity on it, most excited.
ChrisError x
oops, sorry double post
Disney use Director and some proprietary stuff long before portals, and I don't think anybody doubted portals would eventuallu use Unity ( Shockwave uses it ).
My point ( again ) though: How is this game any different than any Director racing game we've seen in the last 10 years?
I may end up using Unity if they ever release a Windows version, so I don't have anything against it, but quality of the game should be more important than what was used to make it. ( unless it's flash since this is flashkit )
This game is not even as good as some flash racers. Sure it's 3D, but first track ( qualifier) you are racing against nobody and do they really expect me to race for 6 minutes before being able to try racing against other guys ?
Even in real life, Formula1 qualifying lap is around 90 seconds.
Other than that, a pretty average game compared to what we are used to seeing from Director.
I want a mac+unity, but even a mac mini is hard to justify in terms of cost / performance ( A mac air is the dream, but that's just silly money ).
Anyway, enough of my casual day dreaming, back to the thread.
Squize.
noooo, dont fall to the dark side. Its a trick.Quote:
Originally Posted by Squize
bloody good game, so smooth
The final result may look similar, BUT, Director is still die/dont die,full of bugs, etc, while with unity you can still make games for pc/macs,wii or iphone, so i doubt noone will ever say that unity is deadQuote:
Originally Posted by MikeMD
One consequence of that that makes a difference for the players is, not just Director but new shockwave player is also full of bugs too
Also, i cant talk about that that much but in the creation side unity has a lot of 3d/games resources that Director dont
Disney were one of the first sites to use the original futuresplash plugin. Macromedia already ran shockwave on disney, saw the new plugin, bought it from the original developers and renamed it flash.
Hopefully adobe will do something similar with unity and put a stop to all this mac nonsense.
Adobe?? To do what they did with flash?? No please...Quote:
Originally Posted by lesli_felix
Now if MS did that, with IE caming with the unity plugim, that would be good
I will not go to mac ever..... mac sucks.
Unity rocks. Even though I got stuck in a tree.
I am sure I'm not alone when I say that unity development being mac-only is a deal breaker.
And I bet adobe breath a sigh of relief for that every night.
In terms of online games, I imagine a windows based dev environment for unity would really hurt Flash in a very short space of time, even in spite of no one having the plug-in installed at present.
Squize.
No kidding. If I could develop without shelling out for a mac I would have jumped ship weeks ago.Quote:
Originally Posted by Squize
So what are the advantages of Director over flash, besides the obvious 3d advantage?
Well, the game you see above is developed in Unity not Director. However, just for you to know there are no advantages of Director over flash these days, it is a truly awful piece of software which should be put to sleep humanely by it's owners.
Unity however seems to be a lovely piece of kit, but I will report back fully next week after my first experiments in it.
ChrisError x
"If I could develop without shelling out for a mac I would have jumped ship weeks ago."
Totally.
Squize.
My wife has a macbook, it's less than ideal for developing, but I had dive on it and unity rocks.
But I must admit that I honestly don't like OSX (it's 100% personal, so let's don't start a feature x is better and "as soon as" comments).
But even if I could get a mac to work with, it's not only the costs, it's having to store another piece of hardware, most certainly with two 22inch tft to be able to work ... but there is NO room for that.
I'd be the first to shelf away CS3. It's closed source, the file format is not open, that alone would make the switch worthwhile.
shish!
I was informed that Director, and I supposed unity, has an actual Z axis, unlike Flash.
*cough* Hackintosh *cough*
How? If you're going to make such blunt statements, at least back it up with reasoning.Quote:
Originally Posted by samvillian
I use all of the Big Three Operating Systems a pretty much equal amount nowadays, and I can say that the user experience on OS X and Linux is by far superior to Windows. There's no inexplicable errors, no annoying speech bubbles (doing the same thing after you repeat an action... thanks for telling me you found a new device, you don't need to do it on every boot), no need for antivirus, no scrabbling around for drivers... it took me about 3 years of owning my Windows PC before I figured out how to get sound drivers for it (no driver CD had come with it, and there's no obvious tools provided with Windows for finding out what motherboard you have).
Linux is also going in the right direction. So long as you can get your head around basic Terminal usage, it's really quite intuitive. In most cases, downloading+installing new software takes just one command (on Ubuntu, at least).
In my opinion, the only reason to use Windows (obviously talking about XP; Vista never really took off) over any other OS is for the large library of software (and the admittedly nice though selectively functional Add/Remove programs tool). But everything else about it really doesn't seem to work properly. Main problem is that the apps don't seem to play nicely together. For example, a few days ago, I was trying to play Unreal Tournament, then a Windows Update dialogue popped up mid-game (minimizing my session, thanks a lot), telling me that updates had been installed (wait, what? I never even opened Windows Update; I don't even know how! And which 'updates' are these?), and that in 5 minutes, my computer would restart. I was given options to 'Restart Now' or 'Restart Later'. So I clicked 'Later', and the dialogue came up again 5 minutes later. For about a full hour, I humoured it by clicking 'Later' every time it showed up, never once wising up or giving me a goddamn 'cancel' button. In the end I just had to stop playing and restart.
Another gripe I have with XP is that damned Start Bar. You can launch programs from it, but here's the catch - not all the software in Program Files gets put into the launcher. And it's in a completely random order - I checked once, and found that mine wasn't sorted by name, date, or any other conceivable indexing system. And you know what would also be nice? Being able to open any of the folders listed in the Start Bar. Sometimes I don't want to launch an app, I want to go into its folder. But clicking on the folder does... absolutely nothing.
Also, no spring-loaded folders. I often need to drag-and-drop files down multiple directories. Can't be done on Windows. You've got to Copy and Paste, or get two windows of different directories open side-by-side. How intuitive.
And Windows is bloatware. 20 years of legacy support, and still Microsoft aren't attempting a purge. Macs pick up new technologies in a heartbeat. Apple pioneered the switch to CDs and USB. They redefined the desktop computer (putting an end to beige), and embraced new standards such as Firewire and H.264, to make the most modern and streamlined user experience possible. In 10.6, they are focusing on upping RAM limits, adding GPU processing, and adding system-wide support for multiple processors. Anything and everything they can do to make it run faster and take up less space, work more intelligently, etc... they are truly pushing the boundaries of personal computing.
There's not much software for OS X and Linux, but absolutely everything that I have ever needed to do (plus, I imagine, loads of stuff that other people need to do) can be done with freeware downloads on Mac OS X. In any given case, there are usually only a handful of choices, and there is always one clear, free program for the job. This freeware situation is driven by the fact that on Linux, there is a thriving open-source community, and OS X dev kits are free, well-documented, extremely capable and come with your install disc. From what I've heard about the Windows platform, Microsoft charges for their VB kits, which really does suck for devs.
So can you see why my preference and usage of OS X and Linux over XP is more than just an unfounded, fanatical notion? OS X does not suck, Macs do not suck, and you need to open your eyes.
I have no experience with OSX because, like many people here, I am not going to buy another (Probably high end and very expensive/large) computer, especially one that would be hard pressed to run a quarter of the software I use.
I have about six months of Ubuntu experience, abruptly terminated when every version I have burned to disk goes black screen as soon as you try to boot on my new computer (And I tried to get stuff working for a few weeks).
Man, this windows vs mac is a neverending stuff.And also offtopic.
Seriously guys, I don't care about windows vs. Mac. I want to know what Unity has that flash doesn't.
Just take a look at their demos: http://unity3d.com/Quote:
Originally Posted by Archbob
http://unity3d.com/gallery/live-demos/tropical-paradise
It isn't even comparable to flash (And not just because of its 3d bias).
And what does Unity have that Director doesn't?
Someone earlier said that Unity doesn't have bugs(compared to Director), but honestly, from my humble experience with both platforms I didn't notice any bugs on either.
Here are some 3D games in Director: http://shockwave3d.com/
Peace :)
Supposedly it has more features and is easier to work with. It probably is.
Comparing actual games ( finished products ) there is nothing done with Unity so far that could not have been done with Director almost 10 years ago.
And since Director has been around for much longer there are many more good Director games. Some noticeably better than anything I've seen Unity wise. If this Disney game were done with Director, nobody would mention it and there are many just like it.
Unity has one huge bug: It does not work on real pcs.
Things that unity has that director dont.
Some guy recorded that to show to director engineers on his online meeting how its done.
Director is simply outdated,- many of the methods and concepts it ships with are back from 1990´s when the CD Rom was first introduced.
At least one former Director Developer switched in the past over to what now is known as unity because he wasn´t satisfied anymore at macromedia and how things went with director.
I really hope that adobe finally burries director and instead create something new, something that can compete with unity, virtools and quest3d
Yes, mac don't suck. I brought a MacBook a while ago but my main OS used is still XP. Mac is very focused for a specific group of people which you appear to be in, Mac don't suck but neither does windows as much as you made out above. Half the stuff wasn't even true 0.oQuote:
Originally Posted by VENGEANCE MX
/offtopic/Quote:
Originally Posted by renderhjs
And I hope that Adobe puts more useful 3D acceleration in an upcoming version of Flash, and we write a decent 3D engine ourselves :D
Sorry to remain off-topic, but just clearing up that what I'm saying is indeed true.
@tidenburg:
Just booted up my Windows XP VM to check...
None of the speech bubbles that appeared had a 'Do not show again' checkbox, and all of them were ones that were showed the last time I turned on the computer.
Program Files is already sorted by name. Does not affect the order of items in the Start bar.
Double clicking folders from the start bar just closed the panel. No windows were opened.
Didn't know about the Folders sidebar. Thanks for that!
The 'bloat' I'm referring to is legacy support, not included trials or whatever. You can't remove legacy support, but it still bogs the system down.
One thing of note is that I'm still using Service Pack 2; not convinced that I can use SP3 in a VM. Could this be a factor in the problems?
[/offtopic]
Unity's looking to be a promising technology. So long as current Flash portals switch to it, it should make pretty big waves in the browser entertainment industry. If something on the scale of Newgrounds or Miniclip were to take to it, I think we could see a pretty big online revolution. But I doubt it'll ever be used for banner ads (too intensive?) so don't uninstall CS3 just yet. ;)
so in other words you use a mac because you dont know how to work windows. Thats all you've been talking about so far.. how easy mac is to use and how hard windows is. that damn start menu.... why is it organized by date rather than name....
anyways I think when unity goes windows, it will be everywhere within months. It seems nice and easy to use.
a fellow student told me today that a windows IDE of unity is in the works,- have no proof though- but it would be reasonable since the plugin and standalones work on Windows XP as well + they would reach a bigger audience
The Wikipedia page claims a windows IDE is planned.
http://en.wikipedia.org/wiki/Unity_(...ine)#Drawbacks
While I don't doubt that Unity will do well, keep in mind that producing a 3d game is far more difficult than a 2d game no matter how good the tools are. While practically anyone can whip up a trashy project for fun in flash, few people could provide art/assets, let alone put together a reasonable game in Unity. It will have a much higher barrier to entry than flash.
Very good point, and one a lot of people who bitc'h about Flash being under powered don't take into account.
As the gap between Flash and unity closes ( Flash 11 ? 12 ? ) expectations will really be raised.
There's a huge gulf between the very best Flash content and the very worst right now, as Flash gets more and more powerful that will only increase.
Dev teams will become even more common as they'll be needed, one person alone won't be able to produce games which are of a high enough quality [ For the power available ], at least not in a reasonable time scale.
More power by default means increased expectations, which means more work for the person making the game.
Of course, it could go the other way. The main market, which is sponsorship, could just stagnate with the perceived value of Flash games not really increasing in line with Flash's power, so developers are forced to work alone for financial reasons, which means the quality of the output is restricted ( Anyone whose being doubting the quality of unity taken that into consideration ? That the people using it atm aren't getting budgets much bigger than for Flash adver-games, into which they've got to factor in a learning curve as well as 3D assets, which are an addition to the usual design costs ? ).
Squize.
flash is already overflooded with crap stuff,- because every noob can copy paste things together.Quote:
Originally Posted by 691175002
Even with Flash just a few people make real amazing stuff
Director has been around for a long time so Unity brings nothing new in terms of competition. Unity's main selling point is that it's easier than Director, so I don't see a problem at all. If it's even close to Flash in terms of scripting and combining of assets we'll just have a lot of trashy 3D games. That's all.
It's a very difficult balance to find. While I hope Unity's tool's and player spread like wildfire, without wanting to sound like an utter snob, I also don't really want every Tom, Dick and Harry making content. The flash games market is eventually going to have to address the fact that 99% of it's content is God-awful. At the moment, that is one of the good things about the dev environment being Mac only (if the trial is harder to crack than Flash that will help too, as without pointing the finger too much, I'm guessing that most Newgrounds-children don't have a fully licensed copy :) )
Chris Error x
Two sided coin mate.
The bad content is irrelevant. Player ubiquity and existence of good content/developer base are all that matter. Silverlight is having problems with both of those, for example. So did director. So will unity as long as it stays on the mac and requires a language only .NET developers speak (wtf?)
Happy birthday for yesterday btw.
about Director, my browser crash when i try to see the latest director game on miniclip, both IE and firefox,and i doubt it happens just with me.Thats what happen when the stuff is not good to use.