I know I just recently over came my problem with the real-time factor in my online game. But I remembered how I had intended on adding slow motion to the game when I first started developing it. My question really is, is it possible to make an online real-time mutliplayer game have slow motion.
What I keep imagining is that it would work for the most part. But my new problem is how would I simulate that the guy moving in slow motion and the guy moving in normal motion will both see each other in accurate positions.
I keep picturing something like this...
Key:
. = area too walk on
X = slow motion player
| = normal motion player
To the normal motion player
...................X..........|.............
To slow motion player
...................X..................|......
Basically I keep on picturing a problem with positions of the normal motion player being mixed up on the slow motion persons screen.
To the slow motion player, everything including himself is going at a rate 50% slower than normal. Except he is going like 25% faster than everything else.
So basically he has 75% his normal speed and everything else has 50% its normal speed on the slow motion players screen
And to the normal motion player, everything is going normal speed. Only the person/people who are using slow motion are 25% faster than they normally are. Basically they have 125% the normal speed.
But I can't help but think something will go wrong with the real-time positioning when I start something like this...
I haven't tried it yet but I will tomorrow.
Can anyone who reads this reply back with some form of information that could provide useful?

