that's really good if you need more help include another .fla that says what it needs with your updated scripts
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that's really good if you need more help include another .fla that says what it needs with your updated scripts
okay, would sure do. Thanks.
Please what do you reckon would be the best way to frame the above syntax, line 3 more specificallyCode:stage.addEventListener(MouseEvent.MOUSE_MOVE, showLD2);
function showLD2 (e:MouseEvent):void {
if (mouseY <= 344 && workWindow.LD2nd.visible = false ){
workWindow.LD2nd.visible = true;
}
}
LD2nd.visible needs == not = alone.
stage.addEventListener(MouseEvent.MOUSE_MOVE, showLD2);
function showLD2 (e:MouseEvent):void {
if (mouseY <= 344 && workWindow.LD2nd.visible == false ){
workWindow.LD2nd.visible = true;
}
}
Thanks. Erm....I don't know but it doesn't seem to be obeying the "&& workWindow.LD2nd.visible == true" condition before executing the whole code. Is there something I'm missing?
if it is not visible the mouse event can't see it, I recommend you use alpha to hide it
also it is workWindow.visible that's currently false not workWindow.LD2nd.visible