It's in the framerate audio function calling. Audio files work on 60 bpm so 60 fps is the right way to loop. So at lower fps we just need to make a work around.
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It's in the framerate audio function calling. Audio files work on 60 bpm so 60 fps is the right way to loop. So at lower fps we just need to make a work around.
Can you describe the problem in more detail?
According to your search, I found only this https://www.intel.com/content/www/us...rame-rate.html