Originally Posted by
Squize
@IP
The pistol has infinite ammo, plus from level 2 onwards there are terminals where you can buy more, so you should never be totally helpless.
As to the players weight, how would you have him moving ? I wouldn't want him moving at full speed all the time as it would feel floaty and too arcade like, reverting back to 2px per frame when shooting is the price of an accurate shot and adds tension. I think going from 2px to 4px per frame in too short a space of time would feel wrong, there has to be some sort of delay to the acceleration.
Glad you liked it though, if those were the only nits being picked about the game I'd be more than happy :)
@YBAB
We're doing Outpost:Swarm as a spin off, it's already been sold which is great as we have a budget to work to.
Then I guess O2, but I've got an idea for a top down racing game that I really want to do before that, I'm approaching Alien burn out :)
Squize.