j/k I wish, someone should make a save to draft feature. type +1 if you vote this idea
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j/k I wish, someone should make a save to draft feature. type +1 if you vote this idea
You site, all get onscreen is
//if IE4+ document.onselectstart=new Function ("return false") document.oncontextmenu=new Function ("return false") //if NS6 if (window.sidebar){ document.onmousedown=disableselect document.onclick=reEnable }
I was doing testing that day, try again
you sounds volume no stay zero after close window open gain
environmen sound not stay mute or zero when i set and close winodw, back full wen open againn
were is gamme, i move all is
Hey, thanks for that bug report :) I will fix it when I get some time.
you change many thing no change this, many thing no work with porperly, no instruction too
I will get the slider running good today just for you :)
Hey @terrencing I got the slider saving system working for ya.. Still doesn't affect the sounds until I find a clever way to work with all environment sounds at once
look like use to much enterframe, you can do put all enviro sound in array ant cotrol theem togever that way
if you no not how use array very well, you can try same nearly.
you can use object array with sound and other detaill inside, maybe so
or make sound object arrays with no detail like maybePHP Code:
var eSounds:Array = new Array("hammer", "axe", "door", "sword");// library names;
var eTotal:Number = eSounds.length;
var playingSounds:Array = new Array();
var i:Number;
for (i = 0; i < eTotal; i++)
{
var newObject:Object = Object(this[eSounds[i]]);
newObject.sound = new Sound(this[eSounds[i]]);
newObject.named = eSounds[i];
newObject.sound.attachSound(eSounds[i]);
newObject.sound.setVolume(100);
newObject.sound.start(0,Number.MAX_VALUE);
playingSounds.push(newObject);
trace("Sound:" + playingSounds[i].named + "\t|\tvolume:" + playingSounds[i].sound.getVolume());
}
but.onPress = function():Void
{
setVolumes();
};
function setVolumes():Void
{
for (i = 0; i < eTotal; i++)
{
playingSounds[i].sound.setVolume(5);
trace("Sound:" + playingSounds[i].named + "\t|\tvolume:" + playingSounds[i].sound.getVolume());
}
}
you need use slide bar, same principlesPHP Code:
var eSounds:Array = new Array("hammer", "axe", "door", "sword");// library names
var eTotal:Number = eSounds.length;
var playingSounds:Array = new Array();
var i:Number;
for (i = 0; i < eTotal; i++)
{
var newSound:Sound = new Sound(this[eSounds[i]]);
newSound.attachSound(eSounds[i]);
newSound.setVolume(100);
newSound.start(0,Number.MAX_VALUE);
playingSounds.push(newSound);
trace("Volume:" + playingSounds[i].getVolume());
}
but.onPress = function():Void
{
setVolumes();
};
function setVolumes():Void
{
for (i = 0; i < eTotal; i++)
{
playingSounds[i].setVolume(5);
trace("Volume:" + playingSounds[i].getVolume());
}
}
I do my own method for security reasons client side, thanks
volume have no thing do with security, maybe you save users volume settins in db, you meaning server side
Everything has to do with security angel
update: users can now store there inventory items server side!
update: Indo Castles now has multiplayer, tiny bit buggy still working on it
update: you can now shoot eyeballs and see other people online shoot em, still working on hp and hits
Hi Alloy,
I know the address to your site as you signed the shout box on my site, however, it seems there is no address here for people to look at your updates that you keep telling us about.
Chevs
Hi, thanks for noticing fruitbeard, I don't really want users who are looking to play, join just yet, i just add my log here to see how fast i'm capable of doing each update, but anyone who knows the link is free to register :D
hp amount now broadcasts for each player in real time, also magic strikes and types boadcast in realtime in version 0.2.9p, still no pvp yet.