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tell me i'm wasting my time if you want but i was fiddling with my graphics program and came up with these :-
http://www.funfrock.net/users/dan/rpg/mud.gif
A mud texture
http://www.funfrock.net/users/dan/rpg/deepsea.gif
A deep water texture
http://www.funfrock.net/users/dan/rpg/shallowsea.gif"
A shallow water texture
Obviously they could be animated if required...
Each is 100px by 100px in 24 bit colour. Are they of any use? Any at all? If not, please tell me how to make the texture files and I will. Or if you don't need me to just say.
GL
Dr_Funfrock.
[Edited by Dr_Funfrock on 05-29-2001 at 05:23 PM]
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yes 1 last thing, a relevant question! will there be enemies that you encounter when roaming the world, or will it all be puzzle based? im guessing there will be enemies because you are offered a sword at the beginning, but have you any ideas on how this will be done?
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To be able to get to the next levels you will have to fight to gain experience points. You will also get points in magic, strength and all the others you've probably seen. When an encounter occurs You will be sent to a 3D arena where the fight will start, you will fight in a pokémon style fight taking it in turn to infict damage. If you survive your experience point, fighting points etc will increase. When you have enough exp point you will then be accepted in a battle against a boss.
Hope that explains it!
Tell me if it doesn't!!
Gary
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Sorry I havent replied or been helpng out lately but thats cuz Im buzy as hell with work, were redoing the companies entire site with flash and since Im the only good flash programmer at work I pretty much have to do all of the flash programming/generator work.
If you dont want the map to move then you have to take some of the last lines away in the "move();" function. Its the part where it sets the x and y coordinates of the whole map itself to the inverse of the coordinate of the character.
Ill be around again in the weekend to help out...I hope this doesnt cause any inconvenience.
Psycho.F.
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yes that sounds fine, my favourite game of all time is Final Fantasy 7 and this is similar in that you gain EXP, go up levels, advance etc. Jesus, I love that game!
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No Psychoflasher thats cool, speak to you when your ready!
Gary
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Arrggghh, I dont get the map movement code! lol
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can someone please send me the isometric map editor .fla to me? or post it on this message board? ta.
dan@funfrock.net
Dr_Funfrock.
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Only Psychoflasher has a copy! And I think he's going to be busy till weekend. I don't know if he posted that in the message board if if he sent it me by email!
Gary
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ok cheers. when i was fiddling with the map editor, the view was from quite a distance away. in the actual game will it be zoomed in any more, so that there is a nice ammount of detail? and also can there be trees as some of the textures??
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For starters tree cant be textures cos you cave to be able to walk behind them but still be able to see though the twigs and leaves, The is where the objects will come in! It will basically be an mc allocated to a square on the grid.
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Here is another small update...
I made it so the map doesnt move only the cube...
And it really speeds things up...
Also if anyone is making textures use 100px X 100px X 24 bit.
Another little thing... Dont use any kind of blur, I used blur on the grass and it really messes up the details, Especially if there is going to be a zoom function...
P.S - Please use the following file for editing and texturing... That way everyone will be working on the same version...
http://ceti.macam.ac.il/sebs/iso5.swf
http://ceti.macam.ac.il/sebs/iso5.fla
:)
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Great, I knew it would speed it up like that! Keep it up!
Gary
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the game engine is looking a)speedy b)great!
OK i have scouted around for some great images of 3D trees and I have them. What I am wanting to know is how I create them so that when I use my graphics program to crop the unneeded background, when I import it to flash it creates a new background color. Basically it needs to be transparent inside the MC. Any ideas? I know I can make some really great looking vegetation.
Then if I created some and made them as MC's would I send them to Psychoflasher to put onto the map generator or BEHP to put into iso6 or what?
I hope you'll let me experiment with the vegetation and then import it into the work so far....
Kind regards,
Funfrock
[Edited by Dr_Funfrock on 05-30-2001 at 08:07 AM]
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OK how exactly does the iso5 that was made work? I opened the .fla up after d/l it and searched in vain for actions etc. How was it built? I cant see anything! But when you test movie it works and its great! Please explain!
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Hey Funfrock,
Don't worry about trees and stuff, I'm using 3d meshes and importing them into swift 3d. creating 4 images at the 90 degree angles to each other. The best thing you can do is help me look for good 3d studio max meshes/3ds files! They need to have a max of 30 polygons though otherwise they are too big, I'm still experimenting with this number though.
It is possible to do what your say by simply tracing the bitmap and selecting the backgroud and deleting it. It would then also be a vector!
I was looking at meshes at:
http://www.3dcafe.com
but they all seem to have too many polygons or look a bit crappy.
//Gary
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K so you want me to search for 3D studio max (the ace 3D graphics package) images. Or must they be the actual file?
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The actions are in the "game" MC, i.e the cube!!!
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yep found them now, first I was just searching actions then I went to edit "game" and then clicked actions - there they are. Ta.
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Just the files, I have the package!!!