ok this is just for me but if i do something i think is good ill post it......
in the main actions the comments say name the new textures c[number]_[number]. Thats fine, but say I wanted to create a mud texture...then how would I go about it. I have located the libraries and where the texture files are but there are 2....one is called supporting tiles? Whats the difference?
also how do I, once I have created a new texture, how do i put it in the same sub-folder in the library? The default is the one with the menu options such as characters, environmental effects etc.
finally, if I have made myself a texture how do I insert it into the actions? It must go in here....
//texture number
tex = [[0,0,0,0,0,0,0,1,0,0,0],
[0,1,1,1,1,1,1,1,0,0,0],
[0,1,1,1,0,0,0,0,0,0,0],
[0,0,0,1,1,1,1,1,0,0,0],
[0,0,0,1,1,1,1,1,0,0,0],
[0,0,0,1,1,1,1,1,0,0,0],
[0,0,0,1,1,1,1,1,0,0,0],
[0,0,0,1,1,1,1,1,0,0,0],
[1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1],
[1,1,1,1,1,1,1,1,1,1,1]];
but how do these numbers relate to the map? Is "0" the original, basic green texture, and "1" the grass texture?
OK I'm gonna be brave and put 2 and 2 together here....would I name my new texture c[2]_[1-4] then insert a "2" in place of a "0"? Then would it (on testing the movie) display my new texture on 1 square?
LOL, you're probably thinking "jeez he is stupid!" and your probably right, it's just I'd like to have a go at working this out for myself but I need to know what is what!
Ta,
Dr_Funfrock.
