yes its way diff in my oppinion... anyways chech tutus by tonypa.. they are really good
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yes its way diff in my oppinion... anyways chech tutus by tonypa.. they are really good
Lol, actually Tonypa's tuts got be intrested in this whole tile base thing. Omg, i've been saying title base instead of tile base this whole time.
All the things u mentioned in your first post.. way up... is very easy to do.. Even I can do them with ease.. and I'm not a good programmer :).. I use most of them in my game.
Yeah, alot of people say its easy but I've yet to do anything outside of what is taught in a tut. Ironclaw, your one of the most known people on Newgrounds so I doubt it was hard for you right?
BTW: Are you making anymore sprite movies for NG?
Yeah, there is no tuts for the exact problem.. but you learn as you program so u can solve most problems urself without tuts... for incance......
(all psueda like)
How do you make a sprite break bricks like in Mario?
just a simple mc holding the brick sprite on frame 1.. and a animation of the brick breaking on frame 2-whatever.
and add a little hidden mc on the players head called "head"
and then a code on the brick mc:
if this hittest _root.player.head and jumping==true... gotoandplay(2);...
How do you make the character stop moving until a cinamatic is done?
I use this as a pause... I have added a looping code inside all my enemies.. and the player... the code checks for
if pause==on
if it is.. gotoandstop a frame where they just stand there doing nothing.. and on that frame, add another looping code checking if pause==off.. if it is.. back to the first frame of the character which triggers it to continue...
that's how I do it..
How do you defeat your enemy by jumping on them?
can be done in several ways... but what I would do is..
add a hidden mc on top of the enemies and name the mc ehh. "bonk"
and when the player jumps, "jumping=true"
sooo... on the "bonk" mc.. have the looping code..
if jumping==true and player hittest this(which is bonk)..
ehhh... enemy die..
not best on explaining stuff.. but this is simple..
How do you make the item you collected do something other than add points to your score, like open a door or something
depends...
put a lever with the code:
if this hittest _root.player and key.space==down.
gotoandstop frame 2 inside the lever mc (another sprite here indicating that the lever has been moved)
so there..... so when u walk on the lever and press SPACE.. it changes sprite from \ to /
or do u mean when touching something (like the lever) to a... blablablaa
never mind.... u can do it... very simple and basic....
off to work......