An animator's flash wishlist.
Well, speaking as someone who was a 3D animator and moved into Flash, most of my complaints center around the primitive animation tools, although I also have suggestions for the swatches and gradients, as well as the action scripting.
Here's a short list <grin>
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COLOR
As far as color selection and gradient editing goes, quite frankly, it's terrible. In order to add a custom color to a gradient, I have to work thru multiple pallettes. Terrible workflow.
The default windows color picker needs to be replaced by something closer to Photoshop's.
The current gradient tool needs to be replaced by something like Illustrator's gradient mesh tool.
ANIMATION ISSUES
Objects should have editable and animatable pivot points
There should be a new type of "character" symbol that recognizes subsymbols as "body parts" and allows for a skeleton system that would give you deformation as well as simple movement (see Moho)
There should be channels available for editing the timing
between keyframes rather than just the "ease in / ease out" slider.
Macromedia should extend .swf to recognize 3D vector formats that the various 3D packages could use to render to directly, instead of relying on so-so hack programs like Vecta 3D and Swift 3D to convert the data.
ACTIONSCRIPT
Functions and code blocks should be their own type of symbol, rather than using the hack of storing them in movies. This would make functions and what not easier to library.
PEN TOOL/SHAPE TWEENING
You should be able to group points along a pen path, you should also be able to rotate and scale those points, without ripping your shape (i.e. as you would in a lasso partial select)
You should be able to use drawn guide lines (think Elastic Reality or other morphing software) to control shape tweening instead of those little shape hints.
SYMBOLS/INSTANCES
Allow more play in the customizing of symbols while still keeping them instances.
For example, allow fills to be changed (beyond tint) and still link to the original symbol.
Even creating a symbol in grays and then tinting doesn't really allow you enough flexibility. You wind up with a muddy pallete or a very minimized ability to create modeling in your object (the lights and dark darks get overwhelmed)
Ok, that's enough for now. Just had to get all that off my chest :)