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How is it done?
I'll bite—and forgive me if this topic has been covered already somewhere above—I am lazy, and I merely skimmed over it before posting. That said, my laziness with regard to posting on forums or reading them even does not apply to ActionScript, about which my interest could be described as anything but. ;)
How do I build a .swf for Flash Player 8.5? Can this be accomplished simply by importing libraries and building with Flash 8? I am assuming that it is possible to get an early start on ActionScript 3.0 since I've already seen some examples of its use, albeit few and far between... I've downloaded the plug-in, which of course does not help me get started developing. I saw that it seemed to be associated with Flex or something... but apparently that was not a download for Mac OS X (?) I'm really trying to avoid buying a PC until I make some more money (my last gig just ended not too long ago) and of course that will mean buying another license of Flash (I honestly have no idea how many of these I've had to buy!) and if it can be done on a Mac, and someone knows how, I'm all ears.
Thanks ya'll—
:) Christopher
P.S. got some sicko new AS coming soon! I'll be sure to share it here whenever it's done!
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Xcode
Okay, I am going to get mxmic compiling from Xcode, then I'll start a thread about that subject if someone else hasn't already. C
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After looking at the JIT that actionscript 3.0 will be including http://en.wikipedia.org/wiki/Just-in-time_compilation it looks like actionscript will become a lot like Java because this is the kind of thing that java does. Heck, you can compile an actionscript 3.0 file with the java compiler (I saw a few tutorials). Now I ask, besides the fact that java uses 3d graphics cards, what is the big difference?
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Will the binary sockets allow you to download remote files, edit them, and post them back up via ftp (without SSL) ?