[F8][Disc][Beta] Orthographic engine with node based pathfinding
this is not exactly a game but rather my upcomming portfolio site. My idea was to create a big house where each floor can be a category - and the visitor as a thief can explore everything.
I should mention that it is not yet finished,- I need to fix many smal bugs.
url for testing
http://www.burg-halle.de/~st2520/
screenshot:
http://www.burg-halle.de/~st2520/screenshot.jpg
I have included 3 levels in this upload:
http://www.burg-halle.de/~st2520/level_sel.jpg
you can select them from the elevator menu (see screenshot)- for the elevator click either on the green sqaure (no icon yet) in the upper left corner or in the lower right corner the green button labeled 'elevator'.
- elevator: the first smal level- just the elevator box has a complex pathfinding setup
- round gallery test: test gallery (click on the images to enlarge them) with a round floor
- pathfind level: smal demo showing simple pathfinding between to rooms.
controls:
just click on the floor, objects or pictures (see 'round gallery sample' or 'pathfind test').
If you want to see a little bit more click on the blue button with the label '!debug' - wich will reload the scene but in the debug mode. Where:
- orange are the zones (can contain scripts such as camera change, object movement,...)
- red is the restriction border of possible walks
- turquoise are info points (will work best if the debug mode is disabled)
The 2 circles in the middle let you control the camera
If you want to see even more click on the yellow 'init editor' button. If the Browser panel here doesnŽt load proper click again on the yellow 'init editor' button.
IŽll explain a little more in detail later - for now I am very sleepy :zzz: