@ Captain_404: thanks for your kind words,- keeps me motivated
dunno about safari its propably the java script (the only one I used) from adobe that prevents the 'click to activate plugin' issue that came in lately with Opera and IE. Ever had the same issue on other sides aswell?Quote:
my browsers told me something about security
then having a mac is the worst thing to do,- besides ever heard of open Source? Blender, PovRay, Wings3d, OpenFX, k3d are all freeware and opensource wich means they should be available for mac aswell.Quote:
i dont have any money....)
I myself here have a very good university wich has most of the software I need (adobe,maya,max,zbrush,rhino,alias,...) in the pools I have access to.
well I found a way myself avoiding the complexity. Use groups or objects for all the variables and have strict policies on how to name anything (e.g movieClips instance names always start with 'mc_'). Also I stored all the categories into seperate *.as files so that I dont need any code within flash. That way I only have a few MovieClips & fonts in flash (character, elevator menu, GUI,...) and the rest as code into splitted code files.Quote:
...a game that complex
If you are interested I could show the very beginning on how I even came up with all 3d thingy- becaues at the beginning I was just daydreaming, never thought I could accomplish something like this.
