Looks awesome render, but for some reason it looks like the arms have 2 many joints. I see an elbow then another joint and then the forearm.
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Looks awesome render, but for some reason it looks like the arms have 2 many joints. I see an elbow then another joint and then the forearm.
:yikes: - now I noticed that too :p ah well itīs an armor anyway not a knight :shhh:Quote:
Originally Posted by hooligan2001
@rachil0: will have a look at it in detail,- though Iīm already happy with what I have for the line intersection. As propably written before I did my solution with intersecting boxes before I do the vector math. The pro on that is that I dont have any multiplications before - just simple addition and substration.
But like I said will have a look at it- if I happen to have some time in near future I might code a complete new pathfinding attempt.
as written before "...the knight texture is 4k (4096ē) and the sword 2k.."Quote:
Originally Posted by walsher
4 evenings, 2 modeling, 2 unwrapping +textures. I have a good learning environment: lots of motivated classmates that do lots of 3d stuff, lots of books and much practice.Quote:
Originally Posted by Cimmerian
Modeling itself canīt thought that good imo (or hardly any good) by pdfīs or websites practice, someone who has expierence or some DVD are the key. Gnomon doesnīt have such a good selection on 3dsmax videos,- discreet however does have some wich are nice.
Oh and the official 3dsmax help is pretty usefull just like the flash help
...
ok now there is some progress to show, after I rendered the armor as sprite
http://www.renderhjs.net/bbs/flashki...s_2k7_seqe.png
I also did some other rather simple objects like a chair
http://www.renderhjs.net/bbs/flashki...2k7_upd_02.gif
for this level:
http://www.renderhjs.net/bbs/flashki...2k7_upd_06.png
(the shot is mainly from the editor)
it shows 2 symetrical rooms with a floor connecting the 2. A bathroom between them is about to be included soon.
Anyway since I didnīt touched this project for a long time I had to reread the code (very intense stuff for me) and so I first started adding little enhacements and additional features - oh and I shrinked the filesize again to below 300 KB (the engine). I worked alot on the editor wich gives me now greater control with some drawing methods and better visual feedback on sprite objects, directions, start positions,ect.
This floor will be soon finished,- I plan on at least doing another one before fixing main design flaws such as the elevator interface (dont like that one), adding sound effects & BGM and finally start coding on the interactive interface/architecture (collecting/modifying/switching items).
Those knights look good in the engine.