I've attached an f8 fla with a simple use of itQuote:
what do you have to input to skew like you want it to?
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I've attached an f8 fla with a simple use of itQuote:
what do you have to input to skew like you want it to?
I don't post in Flashkit forum that much, But i must say this is a very nice flash racing game
- edit -
btw is that reflection on the ground 0_0
I just realised my post didn't appear in the thread.
I said "Good game man, any chance of a collision tutorial?"
Reminds me of this game.
http://www.teagames.com/games/highwayheist/play.php
yeah, I would also like to hear how you did your collision detection/reaction on this game....vectors/using AABB similar to the Metanet work.....or something else?.....if you could explain it would be appreciated :)
thanks,
paul.
thanks I really appricate that :thumbsup: - I already have some nice ideas that could be realized with that new matrix method.Quote:
Originally Posted by mentuat
this game is making me wish i had money, because it is proving to be impossible to make a 3d object in flash 5 (everytime i think im getting close, smack!! i get one in the face) still a nice game though
you could still do it with raycasting techniques. Even if the drawing API is missing you could prepare masks and assign them to scripts (or were dynamic masks introduced in Flash mx?).
If that wont do the job there is still the skewing method (combination of rotatating and skaling cascaded movieClips) like my orthographic engine.
Btw. you should check out Flash MX license prices- MX was one of the better releases of Flash- I am sure that you can buy it for an afordable price ;)
that's exactly what i tried, i was able to calculate what i would have to scale in order to get the desired effect (i was trying to get a triangle's points to match coordinates), but i must of messed up elsewhere :(, i then tried some other method, which also messed up somewhere (but it doesnt matter because i then realized that method wouldn't be so great either), so ill try again later with my first idea (next weekend...i mean spring break? even though i wont be at my house till thursday...) it should work better then, since im still learning how to become fluent with flash, and theres that thing about heinsight 20/20 too. back on track with the topic, im thinking of adding that shimmering effect you had to a game im going to make (called void), which will be an arcade shooter basically, and the basic tileset i made super fast but still looking pretty goodQuote:
Originally Posted by renderhjs
http://trogdorffe.tripod.com/void.swf
ill have to learn about that cache as bitmap method though, as i t runs slow on my mac...it also ran slow the first time i used this link
if it runs too slow, you can go to low quality and it looks almost the exact same way
i think i might shrink those tiles, they look better when they're smaller
nice work dude. looks cool and plays well. :)