Originally Posted by renderhjs
yet i dont see a advantage to grid based pathfinding as youŽll propably struggle with the crurrent attempt when it comes to interactive elemnts,- things that can alter each frame.
Because if youŽd uspport interactive elemnts youŽd have to recalculate the node endings on the grid and depneding on how changes were made this could cost CPU time.
As for the node points,- did you automaticly generate them or placed them manually? Maybe you remember but I did the same some time ago with my orthographic engine- just noticed that the automatic mode to CPU intense and somtimes to accurate (on vectors).
But with your grid as base and AS3 it could be alot faster and accurate enough,- maybe only recalculate a certain zone on where elments changed.