69 !!!
I was afraid about not doing games after 40, now I know I can keep making what I like no matter what
eh eh eh ! :)
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69 !!!
I was afraid about not doing games after 40, now I know I can keep making what I like no matter what
eh eh eh ! :)
"squize are you around too?"
Cheers mate, but I'm drowning in work.
I'm going to save myself for the FK London boys Christmas drink :)
Squize.
ironically, we had to rain check because of too much work anyway...Quote:
Cheers mate, but I'm drowning in work.
apart from sam, but he's allowed to slack off - he has a job
For me, I love creating and designing the game, and learning new tricks as I go along. Still fairly new to game design, so it's always a buzz when you finish something that actually works out the way you want it too.
I enjoy creating characters mostly, designing the graphical interfaces, and the story behind the game. Nothing gives me more satisfaction when you finish a game and other people say they enjoyed playnig it too. :)
Basically just do this in my spare time, and as spin off projects from websites, but I'd love to do it full time...
1. For the money
2. For the show
3. Because it's fun to draw on flash.
4. Because its one of the few jobs I can self-employ as a minor.
5. Programming is fun when you get really good at it.
6. I think i lost the tune...
I design supermarkets as a day job, so its nice to do something a little bit different in the evenings. Always loved games and programming so flash was bound to grab me eventually!
There's an FK London Xmas drink? Hmmmmm....
I'm back in London for a week over Xmas. Might be cool to put a few faces to the names.
I doubt that. Xmas drinks rarely help me put faces to names :)Quote:
There's an FK London Xmas drink? Hmmmmm....
I'm back in London for a week over Xmas. Might be cool to put a few faces to the names.
I play with Flash for the same reasons someone else said above: I get to create something from nothing. Lux Fiat.
I'm a software developer by profession, but a lot of that is boring or stupid. I like to play around with systems, to put my ideas into action in a way I can prove to myself that they work, and even show them off. So, whether it's Java, Flash, Ruby on Rails, or even chips and solder or pen and paper, it's all about making the immanent eminent.
I enjoy the intellectual challenge and "puzzle solving" that is programming. Even if I am not the best programmer, I am 100x better than most Flash designers I know, which puts me in a sort of ego-inflating "god status" to them. ;-D It's nice to feel needed. It's nice to take someone's cool design idea and "make it happen". And it's also nice to be able to work independantly from my home on this kind of stuff.
Render asked if it would be a 'dream job' to be a flash dev.
I think the answer is pretty apparent that the 'dream job' would be just doing the stuff you love within the application. For me it would be a 'dream job' if I had heavy creative input. I would not require 'creative control' where whatever I say goes, but a voice that is heard and respected. I like to think the ideas I come up with are original, but they are also often quite raw and not ready for immediate use without a lot of polishing. I am not sure how good I am at that polish step. And that step is CRITICAL.
Flash gives me the chance to play with game design where another language would probably be harder to develop for, take longer to get to the visualization step. It is letting me suffer with this polish step where I need so much practice, heh. Doing it as a one-man-crew is painful sometimes when I keep coming up with ideas that are outside of the scope of my current programming skills.
Right now I am designing interactive treasures for my pirate game. Treasure that does not just score points, but changes the game around it. Some of them are easy to implement. Others are ideas I really like, but I cannot really do them due to how much work it would be to re-design much of my existing framework. If I was a smarter programmer I keep thinking that the code would have been a few steps more modular. Easier to pull out one piece and change it temporarily. In some places I did a good job with that. In others I didn't.
Same for the purchasable weapons. Programming them is hard enough, but I also have to properly game-balance them so they are worth the time it takes to buy them, but not overpowering.
Dream Job? I need to get paid more with more time off. If I could spend 1 month just coding Flash games (from home), and then 1 month doing nothing (vacation, sleeping, playing games, whatever!) and still make 6 figures a year, then that would be the dream job.
I love it when people I don't know talk about my game. It is such a great feeling to know that you could really impress them if you wanted to. :D
I was thinking about this subject for quite some time.
First I thought of starting a new thread but later I decided
to post in this thread (this is my first post).
Games development definitely is a passion for many.
In fact it is an art similar to music, and painting.
Just like in other arts, games development has genres,
platform, RPG, and so on. Each developer has his own
technique and style, reflected in the graphics, and game play
employed by him.
Games Open Source
@Achyut Veluvali: do the links in your post serve any purpose?,- perhaps better add them in your signature instead
@renderhjs: just as relevant as anyone elses posts mate and served more purpose than yours. chill :rolleyes:Quote:
@Achyut Veluvali: do the links in your post serve any purpose?,- perhaps better add them in your signature instead
ouch
@renderhjs
I think its Ok!
I think we're off topic.
Why get snippy like that? 1) Nobody else posted random links in the BODY of their posts. and 2) I think Render was just curious because most random links are in signatures but Achyut posted those in the body of his message and they seem unrelated to what he's talking about.Quote:
Originally Posted by mrpauly99
OP:
I have yet to program a single working game. I'm not a beginner in flash, but I'm a beginner in general programming. I have a decent understanding of actionscript, but I'm just short on some of the more advanced concepts of programming. But, I think I do this for the same reason a few other people said. It feels so good learning something, trying it on your own, and having it work. You don't feel like that was someone else's work. You think "I did that." For instance, I'm working on pathfinding right now, and I'm having a tough time with it. I downloaded a few pathfinding algorithms and engines and such that I could easily plug into a game and send coordinates to and get a path back, but I'd feel like such a loser. I'm going to take those engines/algorithms and actually learn how to do it on my own. THAT is what I enjoy about it. I enjoy learning and being able to do stuff that not a lot of people (at least, not a lot that I know) can do.
Using Flash IS my dream job. Using it for Game Programming is just a nice little side distraction. If I made enough money to do it for my only job, then I might change my opinion, but right now I haven't made a single dollar off of it. If I could EASILY support my family off of game development alone, it could and would easily be my dream job.