you dont have to use 3D.Quote:
Originally Posted by 691175002
personally I can't wait, I'm all for AS4, if thats what you mean 691175002
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you dont have to use 3D.Quote:
Originally Posted by 691175002
personally I can't wait, I'm all for AS4, if thats what you mean 691175002
http://www.partlyhuman.com/blog/roge...etter-sit-down
would be nice if they talked more about the 3D stuff, not really interested in the text things, but those custom filters look cool.
Thats all very intersting
Anyway,i've found this from labs, examples of custom filters
http://blog.je2050.de/2007/10/01/hydra/
I'm waiting for AS6.
Thanks.
ASS should be interesting too
it'll do a full circle and go back to being messy again, if you know what I mean.
It's all looking a bit cool isn't it.
The vm level 3D stuff looks great, that's a large part of the whole 3D bottleneck gone, which means that spare time can be spent on actually doing something useful ( How long before we have a 3D A* thread here ? ).
Custom filters look sweet too.
Squize.
And what is that swx stuff?
And...this new flex sdk can already make swfs that use rotateX, rotateZ ?
A small step towards native 3D support in flash:)
I hope the hydra pixelshader language is compatible with After Effects too- that would be a big plus and a reason for me learning it
I believe it is, so there will be a cross compatible filter scripting language for all the adobe packages.
It all kinda makes people's worries about macromedia being bought out by adobe a bit silly now, they're really pushing it and pushing it in all the right directions.
Squize.
I am such a nice person, i search youtube to find things for you mortals
thermoooo flex for designers
http://www.youtube.com/watch?v=lGdr3dCmxe4
http://www.youtube.com/watch?v=d9IjZJ0D_bo
http://www.youtube.com/watch?v=lsfOe_MCEbg
DancingOctopus, note that I'm on a single-processor machine, so I'm not getting any multi-core benefits. Just goes slower.
ok,so hydra stuff looks great, distorting images looks sweet, but hey, watch these videos (and watch out to not crap yourself :D )
http://www.peterelst.com/blog/2007/1...o-sneak-peeks/
Being able to port C/C++ into as3.
Wow.
It was cool enough before he fired up Quake, but that was the just insane.
Squize.
Oh wow, rigging and IK in flash. This is going to be good :D
Ali
oo, not completely sure how they did that spider-monster but it really looked cool. Bones controlling movement?
holy yes
I dont know C/C++ but if you can create quake in flash using it, then I'm all for it
Yea I don't quite understand how that works, its one thing to translate standard C++ code to actionscript, but are they saying all the graphic libraries etc will also work? So essentially you can just copy any C++ game/program and it will work in flash?
Ali
Wow.............
Good Night Sliverlight!!!
I think the with the C converter you'll still have to do a lot of work to get something like Quake running because of the actual plotting routines, but it means ( For example ), if you have the C source for a codec, or a compression routine, or anything really ( Mame ? :) ) then you can have an as3 version.
I'm guessing it's more for AIR apps ( Which by being d/loads can be bigger ), so you can write for example a video converter with it.
May not sound the most fun thing in the world, but it's another source of revenue, and people cleverer than me will think of some really fantastic uses for it.
Squize.