Quote:
I didnīt even botherd to look at their code because:
- to complex to understand at first and bloated with function I dont need
- most of them are universal packages and they try to do anything (phng shading, normal mapping, bump mapping,...) 90% of those features are things I dont want for my project- they are more oriented to the masses who use it and dont know all the math behind it.
- trying to understand it myself instead of depending on a framework/ package. That way I might be able to port knowledge gained here to other projects with perhaps other technologies. This happend already many times in my past
- add special features for wich I need more expierence and be able to understand everything I have so far.
So if you had advice to tell somebody on building their own 3d engine with Flash, what would you suggest of how to peruse codding?