I progressed with the level layout of this particular map:
http://renderhjs.net/bbs/polycount/c...rogress_05.jpg
I added plants, mushrooms a big statue and some wooden details. I am not yet satisfied with the overal detail amount so propably next will be to define the static camera positions and based on those add more details to the areas those cameras can see.
The pink path indicates the walkable area- so to say the collision vectors for the pathfinding later- so the character automaticly avoids obstacles, curves, ect..
