Ovidiu got it right. I'd look at the big names first and see if they have any openings. After that probably look at monster.com or something and see if there are any with a really good pay and/or reputation and/or games
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Ovidiu got it right. I'd look at the big names first and see if they have any openings. After that probably look at monster.com or something and see if there are any with a really good pay and/or reputation and/or games
I think part of the problem is that Flash isn't seen as "proper" games programming by games developers. I know because up until a year ago I had the same view myself.
There's a shift happening, though -- developers are realising (finally!) that games aren't necessarily about how many polys you can pump out, how good your bump mapping is, and we're getting to the point now where each generation of hardware is less and less "wow" and more and more "meh".
So I think there's going to be more "hardcore" games programmers making the leap into Flashland soon - they've heard that you can use proper coding tools (Eclipse) instead of that noddy timeline nonsense, and with Flash 10 they'll get enough hardware grunt to satisfy their need to show off :D
But they aint gonna come cheap....
Another thing that needs to happen is for agencies to understand the development process better. They've managed to bodge their way through projects up to now, but as project size and code complexity increases there's going to be some formalisation put in place.
Erm, what was the question again...? :D
We have a terrible time finding quality developers and so we latch on pretty hard when we do find them. It just takes time and networking to track them down.
I think I can develop games, and sites, pretty well, yet I choose to have "a job". It gives me the stability I need to pay off my house, and I don't have to deal with all the paperwork etc that comes with the freelancer status (at least here in Belgium it's quite a pain, don't know about other places).Quote:
Originally Posted by Ray Beez
At our company, we also had a hard time finding a new coder. We ended up hiring someone with little experience, but he shows potential. At the moment, he doesn't really lower the workload much, but I'm sure he'll catch on quickly. (Funny, he knew two of my personal games).
Not sure where I would look for flash work to be honest...I just kind of fell upon some freelance I'm doing by suggestion from a friend. I'd probably have to move a very long distance to get a "real job" doing it anyway.
I guess if I wanted a "real job" I'd just wait until I saw someone posting an ad on this forum or Kong or something because it seems like I see a "killer job offer" being posted atleast once a month.
There are flash game developers dime a dozen.
You can hire them in websites such as, "getacoder", and "freelancer".
Quote:
Originally Posted by Tormenter
You can, but my experience of outsourcing to people like that has been that it's a complete waste of time and effort. Last time I tried anything like that was a few years ago - perhaps the quality has improved since then.
I think it's very true - you get what you pay for.
Mind, I've come across expensive useless people, too :)
"You can hire them in websites such as, "getacoder", and "freelancer""
*shudder*
Whenever I've looked at those sites ( It's like midget porn, that curiosity thing ) it's been "clients" with the most unrealistic expectations ( The moon on a stick for $100 ) and 40 replies to everyone saying they can do it for even less than the quoted price.
There's a world of difference between someone who can do a drag and drop game for $100 and someone who can do something better, on time and on budget ( And that's why freelance rates are so stupidly inflated, and that's why companies like Paul's struggle to find anyone with experience ).
It does seem the best way is to get someone young and with a fire in them to be the best, and invest the time in training them on the job.
Squize.
Yes, my favourite was "we'd like a rip off of Sim City, in three weeks, for $500".
And chumps bid on it too.
No, the best way is to do it yourself ( unless for some reason you don't feel like working ).Quote:
It does seem the best way is to get someone young and with a fire
There is a reason for that saying: "If you want it done right, do it yourself"
Weird statement, if you have a company that's not an option. If my bosses would have to do everything themselves, well, they would have to do 20 shifts a week or something... plus they're not really coders.Quote:
Originally Posted by MikeMD
Yeah Mike, the thread is about Paul finding it near impossible to find anyone good to fill a vacancy, not how we can farm work out to other people to make an extra couple of quid.
Squize.
just as a follow up. conclusion is noone wants to be a full time flash dev it seems. freelancers are living the good life n are able to pick and choose.
dammit.
The agency I'm at now has the same problem, they're training up two of their designers to do actionscript, and piling their backlog of AS work on me whilst I'm here. All good fun.
I still want to break out and do indy game work permanently, but it ain't happening yet because I have some expensive habits and need to keep contracting.
I'm starting to see whyQuote:
Originally Posted by mrpauly99