OUCH. :eek:Quote:
Originally Posted by alillm
Printable View
OUCH. :eek:Quote:
Originally Posted by alillm
Quote:
It was nice to play a game that clearly hadn't been designed to be impressive in the amount of content it had for the time it was made in, yet at the same time was impressive due to the overall quality.
Yes, unfortunately out of context I'm a horrible, horrible person :shhh: ;).
Ali
lol
IP are you trying to start a fight mate ? ;)
In defence of the relative shallowness of my game, my main objective was always to have a 100% complete game in the time frame using 99% new code that would hopefully be quite fun to play.
So I aimed low in terms of gameplay features because once they're nailed more can always be added ( Given time and motivation, both of which were lacking last Sunday ).
Squize.
And that’s exactly what I was trying to say. It showed that you hadn't tried to aim too high, and as a result had a more polished, completed game.
I guess my wording could have been better, but it was honestly meant as a compliment :).
Ali
(oh and for what it's worth, you would have been second on my list for both most fun, and overall best. I tried to be honest and not just vote for my favourite people!)
My bad. I didn't realize we weren't supposed to judge per bias. ;)Quote:
Originally Posted by alillm
Oh come on! Tell me Battle Royale ala Flashkit Games Forum wouldn't be a gruesome glorious fight to the death?Quote:
Originally Posted by Squize
"you would have been second"
"Would" have been 2nd ? So I wasn't even 2nd. Cheers mate.
( This taking things out of context and twisting them is great, no wonder women do it all day long ).
:)
I knew what you meant mate, but I thought seeing how IP had started playing it would be rude not to continue it.
"Battle Royale ala Flashkit Games Forum"
There's the theme for the next comp right there :)
Squize.
I'll just shut up now ;).Quote:
Originally Posted by Squize
I won't let IP divide us!
Ali
Mentuat, Captain_404 and Rachil0, if you want comments on our game, please send them too
jonas [at] amann [dot] co [dot] nz
Thank you :)
Anyway, I'll let you guys keep voting for one day, then we will find out who the winner will be...
;)
Your grammar confuses me here. If I want comments, wouldn't that imply that I don't currently have them and therefore can't send them anywhere?Quote:
Originally Posted by pseudobot
EDIT: wait nvm, I got it now, you want us to send you our GAME, not comments. Do you still need our fla's though?
^Only if you want to open source your project.
And only if the *.fla is FLash 8 compatible.
;)
Thanks.
Sorry for the delay in commenting. More constructive criticism for those still interested:
Squize: The game is complete and is has appropriate scope for a 48 hour deadline. I think the music works well, but more polish or variety on the enemy graphic would have given you a lot of bang for your buck/hour.
TOdorus: The graphics are functional and I like the concept of collecting and aiding the growing brain cells. I found it very challenging - I could not support more than 5 cells because they would eat their own internal reserves faster than I could bring them more foods. I think if food drops scaled up with number of brain cells it more tractable. I also think food should have require a bit more oomph to chase down - it hangs out by the depot and I think a bit of chase before the pickup could be more fun. (Or maybe different types of food have different movement behavior - lipids are slow, candy is fast and bouncy - something like that)
Mentuat: I liked this game and the dual cannon arrangement is a nice mechanic. Many features reminiscent of bubble bobble, especially the angry enemies that escape after a time. I had trouble figuring out how to move the bubble cannon - I thought it was like a push cart but sometimes it would follow me as well. Zipping 355 degrees around the brain to make slight corrections was a regular occurance for me. Maybe some fudge factor for the cannon aiming would help (like if a bad guy is within a narrow cone of vision, shoot directly at them instead of always shooting straight up).
PhobiK: I like the idea of different competitions for different lobes of the brain - I actually expected lobes to be a more prominent concept in the entries. Unfortunately I found the first challenge to be pretty hard and didn't get to see much of the rest of the game.
Renderhjs: I think the graphics are fantastic - the explosions are super and I love the scanline filter. I had trouble figuring out what to do. I know I was supposed to smash one color and avoid the other, but when they are clumped together I felt like I had no options and the game was playing me. Can you bump things without killing them to break up groups like that?
691175002: Great effort for 48 hours! Best graphics IMO - very reminiscent of "flow" with the white nodules and amoebalike bodies. I felt the controls were cumbersome - even though they are ubiquitous in flash I have never been a fan of keyboard movement + mouse aiming games. I think the star-control or asteroids approach would work better: turn and thrust with a low friction so you can boost in one direction, then turn and fire at your pursuers. Clearly took time and planning.
Captain_404: I had a lot of trouble figuring out what is going on here, I wish you had more than 48 hours to work on it. An instruction screen and some transitional effects when the blobs die or attack would have been nice, but this is probably polish that wasn't ready to apply.
And I'll do my game too: I enjoy the gameplay, enemy graphic and sound effects. The player graphic is OK but a little bland, needs more pronounced animation like the enemy. The performance(framerate) is not very good for a 2D game. The brain artwork is lacking, I would have preferred a more seamless unity between the maze walls and the folds of the brain (like render's brain tutorial, but on an orthogonal grid). Lacks replay button and splash screen is generic. Suggested adds: more levels, different personalities for enemies, a more polished attract loop with a "meet the enemies" sequence.
Hope you guys had as much fun as I did!
Thanks for all who took the time to play the games and give feedback :)
-render: thanks for the link :) I dind't put much effort in the fonts because of the time and cus I focused on getting other things done. I must have pay more attention to that. No input text, but dynamic. I think I made a mistake making the first level too hard because maybe not everyone could get all to all the levels and watch the whole thing
-mentuat: yeah, difficulty was a downer :( Thanks for the feedback!
-691175002: great advice man, should've thought of that before.
-Captain_404: thanks for the feedback! and the votes :) greatly appreciated
-Tom: I'm glad it could feel as a complete game :) cus I baerly got it on time :P
-alillm: thanks for the comments man :)
So, as I didn't vote for the coding category (and no one else did :p) I'll do so now. I watched all the entries (except for 691175002 cus I couldn't open it, have f8) and got a general idea about them. Of course I could't read line by line cus it was a lot but I looked at the main stuff. So my vote for coding is for rachil0, it was impressive how you managed to get that done in a weekend, great job :thumbsup: . Every entry was very good I must say. Some lacked commenting but that's no big deal. Great job to everyone
I can't play rachil0's game it keeps taking me to a page that does not exist.
Colby try the link in post #2 - it's the F9 version that is probably the only one you can play anyway.
The link in post #1 is broken - I it still lists the wrong domain: esl.eng.ohio(dot).state.edu should be esl.eng.ohio(dash)state.edu.
Post #1 is too stale to edit now, and I didn't write it to begin with.
We really ought to do this again - I enjoyed it thoroughly the last time around.
Been a while since I flashed anything (ew) but there's always a way to scrape together 1 weekend. Anyone willing to invest the time in "hosting" another round, like pseudobot did for this one? Maybe shoot for May-June timeframe, planning now with some advance notice?
If this fires you up, post some weekend availabilities and maybe we can make it happen! :cap:
Actually I've still wanted to put something up on my site to automate this... but I'm down I guess... May-June sounds good because I only have a light class schedule in the summer months.
EDIT: Yep. Decided to say **** it and started devoting a section of my site to these events. I'll still do some polling here whenever people think the time is right, but I can say that the competition time and judging time will be automated to ensure everyone gets an equal chance at the "prize".
I always want to enter one of these but weekends are crap for me. Plus I'm crazy! busy until September. Looks like I'll probably miss another one.
MAY would be better since I have lot's of stuff to do from June onwards, I don't want to miss this again.
Okay, what rights? The right to publish it on a webpage alongside with other entries? I'm not going to give away full rights on my ip. As this competition is a good way for beginners to get a taste of the full cycle of a production, I think everybody should still be able to build on it's creation afterwards, without having to worry about any rights.Quote:
Entrants agree that Fox Web Designs assume rights over files and content held therein.