Well, it isn't like memory allocation or deallocation will be significantly slower in Actionscript than C++ since it is a single operation. So because Actionscript is so much slower than C++, percentage wise, memory allocations are not going to be as much of a problem. On top of that, Actionscript is garbage collected which means its allocations and deallocations are more efficient in general.
Testing has shown that object pools rarely increase performance (and generally decrease it) unless you are dealing with very large objects (Generally the kind you dont need many of).
Either way though, if you are creating hundreds of large objects a frame only to discard them, I would say you have a far larger problem on your hands, and one that object pools aren't going to fix (Starting over might though).
