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well, whether it makes sense to choose flash as technology at all when one doesnīt use any of its visual workflow tools is yet a whole other discussion, so yeah, if you want to open that can of worms, fine, but without me
There is no can of worms. It's extremely simple. One example: I made a couple of games for a web site that was just starting out last spring and those two games put it on the map. They took it from an unknown site with no visitors to a site that got 20 000 visits right after one of those was released, then of course it dropped off after a while and settled at around 6000-7000. Second game a couple of months later took it to I believe 25 000+ visits and since then it's been holding at around 12 000 - 15 000 visitors per day even months after those were released. Each game at its peak also made almost $100 a day from mochi ads ( for a couple of days ), even after a drop off I think they still bring in $25 - $30 each day.
Unity simply cannot do that, and that is what it's all about. That seems to be the point you just don't get.

